Pengman19
Member
Is there anything in the road-map to implement:
- bleeding wounds (meaning, you have X amount of time to tend to the wound via bandages, etc., or you will eventually bleed to death)
- limps, where if I strike an opponent in the knee (maybe not once, unless it's a powerful strike, but two or three times), they develop a visible limp which will slow their movement, etc.
- limb disablement, due to excessive damage. Imagine unloading so many successive blows to an arm or leg that you 90-100% incapacitate that limb, where if it's a leg, they are literally hobbling and dragging their leg as they battle, or if it's an arm, imagine it's the arm they are holding their sword with, and they drop the sword, and the arm is hanging "lifeless", and they have to drop their shield in the other hand, in order to pick up their sword and continue battle.