Jimmini
Insider
How about having the cursor reside in world space instead of screen space while in combat mode? I mean like it does already when rotating the view (it stays at the same position in the world). That way, the cursor would be fixed, regardless of character/camera movement, at the position I moved it to in the world.
Since I have to target an object (ie. the enemy) that is part of "the world", wouldn't it be more logical that the cursor lies in that space too? (It probably would be very annoying outside of combat, of course.)
Of course I'm not saying that the cursor should move to the world's north when moving the mouse upwards. Moving the cursor using the mouse would work exactly the same as it is now. (Now that I come to think of it, how about moving the cursor in polar coordinates around the player??)
I began using spears recently and noticed that it's relatively hard to keep the target at the enemy's head while moving towards him since the cursor moves behind him and my character therefore targets the stomach instead. (As explained here under "thrusts" by Madoc: http://www.baremettle.com/forums/index.php?threads/exanima-beta-0-6-1-6-thrusts-hirelings-and-more.3313/)
But if the cursor wouldn't move with the camera, I would only need to adjust when my target moves.
Was that tried already? Is it as intuitive as it sounds in my crazy head? Maybe put it as an option in the settings and see if the players find it useful? I would really like to try this once.
P.S. Colossal thanks for making this game! And Sui Generis even more so! I didn't believe I would see an interesting RPG in my life anymore, after all this stagnation (or worse) they call "Skyrim", "Witcher 3", "Pillars", "Fallout 4", ... "Game of the year" my ass.
Hail, Bare Mettle!
Since I have to target an object (ie. the enemy) that is part of "the world", wouldn't it be more logical that the cursor lies in that space too? (It probably would be very annoying outside of combat, of course.)
Of course I'm not saying that the cursor should move to the world's north when moving the mouse upwards. Moving the cursor using the mouse would work exactly the same as it is now. (Now that I come to think of it, how about moving the cursor in polar coordinates around the player??)
I began using spears recently and noticed that it's relatively hard to keep the target at the enemy's head while moving towards him since the cursor moves behind him and my character therefore targets the stomach instead. (As explained here under "thrusts" by Madoc: http://www.baremettle.com/forums/index.php?threads/exanima-beta-0-6-1-6-thrusts-hirelings-and-more.3313/)
But if the cursor wouldn't move with the camera, I would only need to adjust when my target moves.
Was that tried already? Is it as intuitive as it sounds in my crazy head? Maybe put it as an option in the settings and see if the players find it useful? I would really like to try this once.
P.S. Colossal thanks for making this game! And Sui Generis even more so! I didn't believe I would see an interesting RPG in my life anymore, after all this stagnation (or worse) they call "Skyrim", "Witcher 3", "Pillars", "Fallout 4", ... "Game of the year" my ass.
Hail, Bare Mettle!