All-vs-all battles are suppose to be like this. entry fee, and reward the big cut reward no-matter-what. It's called tactic to let your enemies destroy each-other before you swoop the up. In fact, I think it's an very old, ancient event, tactic. I suggest you use it as well. 1-on-1 fights can be hard enough sometimes.IMO: the frey battles are a little farmeables, without risk, maybe a low bid but nice reward per enemy defeat... For example 1 copper feed , 5 copper each kill, minimun reward 5 copper (if you leech and kill the last...) ? now doing that 3 copper = 1silver +
I also totally agree to this. Happens all the time.Rewards based on kills would be kinda frustrating. I've fought in frays quite a bit, it's probably my favorite mode and I can't count how many times I'd be fighting an opponent and then some asshole comes out of nowhere and hits my opponent once and gets the kill.
Yep... old tactics... but never a IA come to me.. like (hey, you and me, come on , we kill this guy and after that we fight )All-vs-all battles are suppose to be like this. entry fee, and reward the big cut reward no-matter-what. It's called tactic to let your enemies destroy each-other before you swoop the up. In fact, I think it's an very old, ancient event, tactic. I suggest you use it as well. 1-on-1 fights can be hard enough sometimes.
I also totally agree to this. Happens all the time.
I got a question, how does one rank up? My fighters are still inept
Not quite yet. Once Madoc adds more skills we'll be able to rank up again .
I would love to see that... the arena would become more living for sure.. it would be really something if you could decide whether defeated opponent will live or die, heheI started chopping up downed enemies if they annoyed me, just in case.
But indeed that seems to be a strange case. Personally, I´m much more defensive around enemies with bladed or spiked weapons due to the higher chance of permanent injury. But the bots all seem to be throwaway fighters. Could be a pretty cool expansion if the bots had names and would circulate in the matches until they die, at which point they are replaced by newcomers. You could learn certain enemies´ fighting style, their prefered weapon, and form lasting rivalries. Or, maybe, you could even recruit or hire one of these pre-existing fighters instead of creating a new, custom one. That could add a lot of immersion for arena mode.
Big true. On the beginning I saw a fighter with wooden staff with coated metal ends and since then I am still waiting when I will get the opportunity to buy it in store... I really did take a fancy to fighting with staff4. I think the store could hold a few more items at a time, or at least get supplied with low-tier items a bit more often. It can be a really pain in the arse to wait for half an eternity before anything usable/affordable shows up.
The paperdoll system will soon be overhauled.More Inventory Hi. I didn't play dolls as a kid but now seem to spend ages dressing and undressing dolls in the character menu. Would it be possible to have boxes, side of the character showing what is been worn. i.e.
garments / armour, under other garments/armour, what can't be seen?
E.g. I have to remove coats to see if I am wearing a belt. in all the different ranks.
Great game but seems that complication has started to creep in.
Sure. Just click on "Arena", then click on "Practice".Dang, I never managed to beat the last guy in expert arena, is there an option to play the old style arena?
Oh cool! I am using the steam version, which hasn't updated yet. I am using it because I wanted it to automatically update for me without having to check the site all the time. Guess I'm going back to the other version! Gotta check out this new arena.Sure. Just click on "Arena", then click on "Practice".
Ohh I didn't think about that.Just enable the beta branch on Steam (go to Exanima properties, beta, opt-in).
Oh whoops, I was double clicking. No wonder I couldn't get it to work.Alt + hold lmb
( + footwork and drag )