In the 90's? no such thing.Nothing that great about old RPGs except for a few big ones, and I happen to remember hand-holding in the vast majority of them.
In the 90's? no such thing.Nothing that great about old RPGs except for a few big ones, and I happen to remember hand-holding in the vast majority of them.
Who said Bare Mettle cares about what people expect? Take it or leave it.You're making the assumption that everyone buying a game with an amazing combat system want perma-death. Sorry but it is objectively bad design choice if it is the only option a player has. Most people will hate this game after 6 hours of playing and losing everything to 1 mistake, if there is no alternate game mode where saving is possible.
Edgelord #1 showing up for admittal.Who said Bare Mettle cares about what people expect? Take it or leave it.
Objectively...? What you're saying is simply an opinion and therefore subjective, not objective. The argument you're trying to make could be applied to every single game mechanic which includes games that only allow manual saving and loading without offering a permadeath option. Are these games also "objectively designed badly"? What about games that have set sound effects without allowing you to customize any of them? Does this mean since you can't choose how you want the game to sound that it's objectively designed poorly as well?Sorry but it is objectively bad design choice if it is the only option a player has.
That's okay . Bare Mettle are not interested in gaining mainstream appeal, they're interested in making the game(s) they actually want to play themselves (and doing so to the best of their abilities). They weren't happy with recent gaming trends which is what motivated them to create SG and Exanima in the first place.That's too bad for the people who'd probably buy this game if it had that feature, then.
You should go research games and game industry then to understand what it means.You're just repeating buzzwords you don't even understand. What is a "mainstream" game? How is Exanima not cashing in on medieval combat hype that has risen up lately? You're just fanboys.
You shouldn't say as if you are these people, speak for yourself.That's too bad for the people who'd probably buy this game if it had that feature, then.
Well, let's see. Bare Mettle have been coming up with the concepts, mechanics, ideas, story and lore for Exanima/SG for over two decades... you consider that to be "cashing in on medieval combat hype that has risen up lately"? Unless your concept of "lately" is extremely lenient I don't see how that applies to BM.You're just repeating buzzwords you don't even understand. What is a "mainstream" game? How is Exanima not cashing in on medieval combat hype that has risen up lately? You're just fanboys.
I suggest that you look to the top of this page - and to the last page - and see how I began commenting here. Was I being rude? Was I baiting to start a flamewar before someone told me to fuck off with my suggestions? My goal here is not to start flamewars, but I'm also rather amazed at how unfriendly this community is to people who disagree with their concept of the perfect game even slightly. You suggest a feature and you get childish posturing in reply.@Kaladin you're free to find the dev's decisions as hilarious as you like but please refrain from provoking other forum members and name calling. Sharing your ideas and opinions is fine, attempting to start flamewars is not.
You haven't exactly been friendly yourself.I suggest that you look to the top of this page - and to the last page - and see how I began commenting here. Was I being rude? Was I baiting to start a flamewar before someone told me to fuck off with my suggestions? My goal here is not to start flamewars, but I'm also rather amazed at how unfriendly this community is to people who disagree with their concept of the perfect game even slightly. You suggest a feature and you get childish posturing in reply.