Honestly, I'm aware that most of my ideas are a little far-fetched (self writing literature, natural language interface to name a few) but I like to promote discussion. To me, these ideas seem like the best way to accomplish that. Also, if it gives the team a new idea (unlikely) then it's definitely a bonus.
Haha, don't you worry, that's something I have too!
You're absolutely right as well. Promoting discussion about features is the only way for us to find out whether it is possible or not, either through a fellow community member who happens to know a lot more about coding, or through one of the SG devs.
If modding were to become accessible enough for us to do, I would even go as far as to try my hand at implementing some features that unfortunately didn't make the cut. Some of my ideas were Reputation and Controversy, which would affect NPC behaviour and dialogue based on their/your level and faction. However, I read somewhere that we will be able to form and lead our own groups of Mercenaries/Bandits, which goes together with that very nicely. People might know not only your name and your weapon of choice, but also that you're the leader of the fearless Fairy Forest Prancer bandits. This would make for an even greater gameplay mechanic in co-op, where you and your partner can be known as a fearsome but noble duo that steal from the rich and give to the poor (a la Robin Hood). One's got an eagle eye and can hit a fly from a mile away, the other's got a sword and is fast as lightning in using it.
I never liked how in a lot of RPGs, like The Elder Scrolls, you start out being some sort of unique character (Dragonborn, Nerevarine, Champion etc.), some sort of Chosen One (*cue old men talking about prophecies*). I would prefer making a name for myself like you could in Mount and Blade, where, after competing in tournaments and battles, lords and ladies all over the land would know your name and would have something to say about your deeds.
But you know, after all, this is just me daydreaming.