Verva
Member
Yea, but... Why would you want that in a game at all?When you die, you lose muscle control, which means you crap and piss yourself if you're full of either. Which leads to a good joke about being full of crap.
Yea, but... Why would you want that in a game at all?When you die, you lose muscle control, which means you crap and piss yourself if you're full of either. Which leads to a good joke about being full of crap.
It was funny when South Park did an episode with it. But, I rather the time go to better combat modelling, if it were a choice.Yea, but... Why would you want that in a game at all?
The problem is that it's nearly impossible to survive a lost limb without immediate access to modern medicine. Surviving a lost limb in this game's setting would be unrealistic on it's own, but then attaching a heavy weapon to it adds another level of improbability. Think: what would happen if you were to attach a large, heavy fixed object to your forearm, then try and hit things with it? You'd break your arm. Without any pivot, the weapon would exert far too much strain on your elbow, probably breaking it within the first battle.I think I may have just come up with an awesome idea on the topic of dismemberment and possible prosthetic limbs.
Say your character is seriously injured in a fight (left arm chopped off at elbow) but survives the battle and goes on to live another day. Then, while recovering in your home town or wherever, you craft or buy a flail that you can attach to the stump of your arm. So try and picture captain hook, but missing more of his arm, and instead of a hook its a deadly flail (or any other weapon you could attach to your arm).
Anyone else think this would be flippen' awesome?
Readers,The problem is that it's nearly impossible to survive a lost limb without immediate access to modern medicine. Surviving a lost limb in this game's setting would be unrealistic on it's own, but then attaching a heavy weapon to it adds another level of improbability. Think: what would happen if you were to attach a large, heavy fixed object to your forearm, then try and hit things with it? You'd break your arm. Without any pivot, the weapon would exert far too much strain on your elbow, probably breaking it within the first battle.
I get that it sounds like a cool idea, but it's something that can't be done in a game that is based on realistic physics and damage.
the0thMonkey,A lot of people have been saying that it in a realistic, low fantasy game, such as Sui Generis, dismemberment would be fatal. I would just like to raise a couple of points.
- Firstly, dismemberment was a common way to punish thieves in the past. Even without modern medical attention, one could survive losing a limb. Mostly, these acts of dismemberment were carried out with a sharp weapon in a planned way. This fact would make losing a limb more survivable but it is still something to keep in mind.
- Secondly, amputation in a naval setting was also not uncommon. Although people who had received traumatic injury to a limb and needed it amputated received medical attention, this was nowhere near the quality we have available to us today (or possibly equivalently in a magical medieval setting). This indicates that a traumatic injury followed by crude surgery is survivable.
Dismemberment would still be a big deal (especially if you did not have immediate access to someone who could heal you magically). All this being said, I think your character would only remain short a limb until you could get back to a safe place (where you could store your gear, etc.) and kill yourself to take advantage of the respawn.
- Thirdly, I would like to refer to special cases of survival. Aron Ralston (of "127 Hours" fame) survived a self inflicted amputation with a dull multi-tool after 5 days of drinking small quantities of water and burritos (I kid you not).
The lameness of the "get in trouble but kill yourself to respawn out of trouble" thing depends on the story behind the mechanic. BME has some top secret reason why you can do this, but they are not telling anyone. Although they aren't telling us, they do seem to be quite pleased with it, and so far everything that pleases them has also pleased me, so I have high hopes. I hope this brings you some piece of mind.the0thMonkey,
These are all incredible points. Personally, I'd opt for perma-death. If you die, you die. If you get knocked out
you have a chance to awaken depending on your injuries and if your foe leaves you to die, or if they deliver a coup-de-grace. If you lose a a limb, you'd better get into a place to apply a tourniquet, or you die. In the case of a lost hand, if you survive, you could still always strap a shield to your arm like Campbell did in braveheart (Hamish's Father). The "get in trouble but kill yourself to respawn out of trouble" thing is rather lame.
Just my two cents,
Michael
the0thMonkey,The lameness of the "get in trouble but kill yourself to respawn out of trouble" thing depends on the story behind the mechanic. BME has some top secret reason why you can do this, but they are not telling anyone. Although they aren't telling us, they do seem to be quite pleased with it, and so far everything that pleases them has also pleased me, so I have high hopes. I hope this brings you some piece of mind.
I fear most of these would not even happen (wish it would !), since devs not siding those 'so-called' bad things(?) willingly and, considering Madoc has qualified nudity and having an intercourse with someone in SG as "needless".I want a game with rape, pillage, racism, sexism, vicious politics, corrupt officials, death, disease, famine, no invisible walls, and no immunity for npcs (quest, young, old, or otherwise).
I want to feel like I am in a real world, with real evil, and real altruism. Where bad things happen to me, and to the people around me. Where I can make them happen, or go the other way and try to keep them from happening. They are a fact of life, and they should be present for a fully immersive game, happening with or without you present or influencing it.
Censorship is a bitch. It's just because video games are an extensive and global medium that a lot of kids utilise. This is why we have books I guess (like A Song of Ice and Fire)I fear most of these would not even happen (wish it would !), since devs not siding those 'so-called' bad things(?) willingly and, considering Madoc has qualified nudity and having an intercourse with someone in SG as "needless".
Same goes for not implementing children as if they were untouchable in real life...
Personally the direction taken within these issues i can not put my finger on it, cause reasonings were not good enough or reasonable, so that i just give up talking about it further.
And by 'immune' I assume you mean he keeps fighting after losing arms and legs, claiming "It's just a flesh wound!".All this talk of dismemberment..
I'll be very disappointed if we don't see a knight in black armor that is immune to dismemberment guarding a bridge.
Something like that, yes.And by 'immune' I assume you mean he keeps fighting after losing arms and legs, claiming "It's just a flesh wound!".
Agreed. -oNo on all accounts.
No.I think I may have just come up with an awesome idea on the topic of dismemberment and possible prosthetic limbs.
Say your character is seriously injured in a fight (left arm chopped off at elbow) but survives the battle and goes on to live another day. Then, while recovering in your home town or wherever, you craft or buy a flail that you can attach to the stump of your arm. So try and picture captain hook, but missing more of his arm, and instead of a hook its a deadly flail (or any other weapon you could attach to your arm).
Anyone else think this would be flippen' awesome?
Yeah, I know it wont be put into the game. And as a matter of fact I don't really think I would want it in the game either, but when I thought of the idea I had to share it with someone, so where better than the Sui Generis Wounds, Limbs and Gore thread?No.
It has already been confirmed that nothing of this sort will ever happen in this game.