hredthel
Insider
In game: How will our character travel over great distances?
Will it be revolved around "fast-travel" NPC's or physical "waypoints"?
Will we be forced to find our way from town to town through the actual game world?
I've never enjoyed a game that encourages you to "skip" its content in the interest of, say: getting to that quest marker faster, or porting back to town to sell my junk. I would rather be forced to find my own way across the map every time: and thus discover new challenges and dangers that I would have missed by blinking from town to town.
As always, I'm excited as hell to see this game!
Will it be revolved around "fast-travel" NPC's or physical "waypoints"?
Will we be forced to find our way from town to town through the actual game world?
I've never enjoyed a game that encourages you to "skip" its content in the interest of, say: getting to that quest marker faster, or porting back to town to sell my junk. I would rather be forced to find my own way across the map every time: and thus discover new challenges and dangers that I would have missed by blinking from town to town.
As always, I'm excited as hell to see this game!