turtleman155
Insider
A$AP MADOC
I see youA$AP MADOC
Doubt it, the reason he's even bothering is the unique thumb touch pad on the right thumb, still need the fine control similar to a mouse. But I could be way off here.My top three hype items on this list. Will there be general controller support as well or just the Steam controller?
- PvP/Co-op
- Steam controller support
- Procedural weapons
Inception.Isometric VR?...
Perhaps you could move the camera around a bit with VR, and it does this passively, but pressing space will let you turn or rotate the camera around you?Exanina is fixed-focus perspective, I don't see how that can be comfortably implemented with VR without fundamentally changing the game
Heh, you should try https://share.oculus.com/app/mythos-of-the-world-axis - it is also a dungeon crawler and it plays awesome in VR. I have even completed it with Oculus and it was a first game I finished in VR (in most cases I got motion sickness and stopped playing)Exanina is fixed-focus perspective, I don't see how that can be comfortably implemented with VR without fundamentally changing the game
Heh, you should try https://share.oculus.com/app/mythos-of-the-world-axis - it is also a dungeon crawler and it plays awesome in VR. I have even completed it with Oculus and it was a first game I finished in VR (in most cases I got motion sickness and stopped playing)
Is there a post detailing how SG developement relates to Exanima? For example, are there two teams, does development run parallel?
My question was more related to the actual development of the games. I know what features are planned.All of the features implemented into EX will be in SG. SG will feature a larger world with more characters and dialogue, but all the combat, skill, etc. systems updated in EX will be in SG. To see the planned features just go to the "games" section of the main website, or visit the "grand list of dev quotes" forum post.
There are not two teams working on the games. They have a small team which includes less than 10 members working on both games. Exanima is currently the priority and most of the devs' time is spent on that. However, working on Exanima is the same as working on SG since all of the assets, mechanics, etc. created for Exanima are necessary for SG. Progress in Exanima is also progress towards SG.Is there a post detailing how SG developement relates to Exanima? For example, are there two teams, does development run parallel?