Xanatos
Member
I have to say I'm completely addicted!
It took a few hours to really 'get it', but I'm totally hooked after finishing the Novice Arena.
A few suggestions:
Camera:
I don't have a problem with the lack of camera/target locking, however I feel something needs to be done in terms of fading out the walls. There is NOTHING I find more frustrating than the camera panning up into overhead view because my character got pushed back by an attack, it has often left defending or counter-attacking nigh impossible. In narrow corridors, fighting is difficult enough without the camera freaking out in certain spots. I think this would relieve a lot of issues people are having with a lack of targeting, and would perhaps provide a middle-of-the-road way of preventing camera frustration without breaking the current camera by locking it. Other than that I love the camera angles, combat is genuinely confusing at first when getting spun around by an enemy attack and this feels right!
Headbutting:
Kicking wouldn't be very realistic in plate armour, knights rarely if EVER used their feet in combat above knee height. Headbutting could be a nice addition though, and would make those lengthy sword-locks much more intense when you run the risk of getting nutted instead of just being pushed around a bit.
Torch dropping/off-hand hotkey:
I've seen this mentioned elsewhere in the forums, and think it would be handy.
I feel that the realistic, dramatic battles would be all the better with the ability to drop your torch at your feet and equip a shield or off-hand weapon. Not necessarily a quick thing to do and could have time consuming animations if necessary, but something easier than opening your inventory and thereby cancelling combat mode is needed I think!
Other than those few things, I'm in love and have found my new gaming obsession, can't wait for Sui Generis!
Thanks for having the courage to create such a unique and genre-defining game.
It took a few hours to really 'get it', but I'm totally hooked after finishing the Novice Arena.
A few suggestions:
Camera:
I don't have a problem with the lack of camera/target locking, however I feel something needs to be done in terms of fading out the walls. There is NOTHING I find more frustrating than the camera panning up into overhead view because my character got pushed back by an attack, it has often left defending or counter-attacking nigh impossible. In narrow corridors, fighting is difficult enough without the camera freaking out in certain spots. I think this would relieve a lot of issues people are having with a lack of targeting, and would perhaps provide a middle-of-the-road way of preventing camera frustration without breaking the current camera by locking it. Other than that I love the camera angles, combat is genuinely confusing at first when getting spun around by an enemy attack and this feels right!
Headbutting:
Kicking wouldn't be very realistic in plate armour, knights rarely if EVER used their feet in combat above knee height. Headbutting could be a nice addition though, and would make those lengthy sword-locks much more intense when you run the risk of getting nutted instead of just being pushed around a bit.
Torch dropping/off-hand hotkey:
I've seen this mentioned elsewhere in the forums, and think it would be handy.
I feel that the realistic, dramatic battles would be all the better with the ability to drop your torch at your feet and equip a shield or off-hand weapon. Not necessarily a quick thing to do and could have time consuming animations if necessary, but something easier than opening your inventory and thereby cancelling combat mode is needed I think!
Other than those few things, I'm in love and have found my new gaming obsession, can't wait for Sui Generis!
Thanks for having the courage to create such a unique and genre-defining game.