Light + Body:
Purification (Select self)
Heals player's health significantly, plus removes any debilitating effects, poisons, curses, etc.
Ranged Healing (Select ally)
Fires a beam of life energy that heals an ally from a long distance for significant health.
Blinding Burst (Select enemy)
Shoots a concentrated beam of light directly at an enemy's eyes, blinding it for a short period. (Alternatively, can create an area of darkness on an enemy's face, also blinding them).
Light + Mind:
Rebuking Power (Select enemy)
Causes enemies to flee, especially undead or darker creatures(?)
Mesmerize (Select target)
Dazzles the target for a period of time. Doesn't provoke attack out of combat, but can distract creatures during combat.
Darkvision (Select self)
Allows the player to see clearly in darkness, without attracting attention with light. Useful for sneaking in dark areas around guards.
Light + Force:
Lantern (Hold item with telekinesis and activate)
Illuminates an item held in mid air, which can act as a distraction or light source for dark areas (remains illuminated for a few minutes after placed down).
Mail Breaker (Select enemy)
Fires a tightly packed beam of kinetic energy, especially damaging to heavily armored opponents.
Irresistible Light (Select target)
The target glows and an attractive force pulls in nearby creatures. Target is more likely to be attacked by creatures drawn in. Useful for pulling enemies off from allies, signalling to allies an important enemy to attack, or confusing and/or causing infighting amongst enemies.
Body + Mind:
Battlemind (Select Self)
Enhances combat prowess through sheer force of will and bodily coordination. The player can swing faster, remain on their feet, and are more fleet of foot for the duration of the ability.
Mind Over Matter (Select enemy)
Causes an enemy to loose coordination with their faculties, making them sloppier, sluggish, and prone to toppling or flanking.
Posession (Select corpse)
Resurrects selected corpse under the player's control. The player is immobilized and vulnerable to attack, but the possessed corpse can act as a scout or disguise until it decays into a skeleton.
Body + Force:
Witch's Doll (Select enemy)
Player can use selected creature or person as a projectile as if through telekinesis. Target takes damage over time while in the air, and additional damage when thrown.
Human Cannon (Select location or enemy)
Player is forced forward like a projectile, covering ground quickly but also dealing damage and knocking over those in their path or their target.
Critical Strike (Select self or ally)
The next weapon swing is imbued with a great deal of force, causing it to deal additional critical damage if the strike connects.
Mind + Force:
Mental Protection (Select self or ally)
Protects the player or targeted friendly NPC from all mental attacks for a period.
Concuss (Select enemy or self): Sends a powerful mental surge to a selected enemy target that dazes or stuns them with moderate damage. Or, radiates mental force from player stunning enemies with slight push effect.
Stasis (Select target):
Any target selected is frozen in place, unable to move but immune from most damage.
Triple Combinations: Very difficult to achieve, and used sparingly due to collateral damage and recasting time.
Displacement + Energy + Light
Great Demon
For a very short period of time, the player opens a portal imbued with shadow and fire, summoning a powerful demon that deals massive damage to nearby creatures before returning to its home.
Displacement + Energy + Body
Astral Warrior
The player's body becomes ethereal as their very flesh steps between worlds, rendering them nearly untouchable by physical means, but able to attack others. Any creature in contact with the player will be damaged by their astral form until their body collapses back into the normal world shortly after.
Displacement + Energy + Mind
Astral Invader
The player experiences an out-of-body event, and while their main body is still unprotected, their astral form can deal massive energy damage directly to the souls of other enemies nearby. The player will return to their body immediately if attacked if the time does not expire beforehand.
Displacement + Energy + Force
Black Hole
The player rips a hole in space-time by the combination of enormous forces, creating a temporary singularity. The black hole will draw in nearby enemies and friends indiscriminately and deal catastrophic damage to any that cannot escape its grasp before it dissolves.
Displacement + Light + Body
Army of One
By displacing light and their body's physical properties, the player creates six copies of themselves for a short period, but all are capable of inflicting and receiving damage to enemies rather than being mere illusions.
Displacement + Light + Mind
Hall of Mirrors
Six illusory copies of the player are created, but they are cannot be dismissed by attacking them, and will remain to confuse enemies for a long portion of time.
Displacement + Light + Force
Iridescent Familiar
The player summons a wisp-like ball of light that follows them and fires powerful beams of light at any hostile creature for a period of time.
Displacement + Body + Mind
Demonic Double
A demon copy of the player is summoned, temporarily taking the player's place in their realm. The player has full control of the body double, and the player's main body is safe in a pocket dimension. The body double will act and be controlled the same as the normal player. If the double dies or its time expires, the player reemerges from the pocket dimension unscathed.
Displacement + Body + Force
Sonic Boom
For a short period of time, the player can instantaneously teleport anywhere within a small area by clicking the ground, sending sonic booms in their wake damaging any nearby creature.
Displacement + Mind + Force
Mass Hysteria
The player emits a concussive mental blast in a large area. Any creature in the area effected will become disoriented and attack random targets (with priority against themselves) until they regain their senses.
Energy + Light + Body
A Light Shining in the Darkness
For a short period the player's body is engulfed in light that blinds any hostile creature that approaches, but heals allies in close proximity over time.
Energy + Light + Mind
Nightmare Tempest
An large area is covered in darkness that completely hides the player when inside. Any creature inside the dark cloud will be struck with lightning in regular intervals, while the player is free to attack any creature foolish enough to enter before the cloud dissipates.
Energy + Light + Force
Nova
Light and energy compacted together create a chain reaction, exploding spectacularly, dealing major damage to any creature near the epicenter, and mild damage to those at the extremities of the blast.
Energy + Body + Mind
Induce Coma
A pulse of electrostatic energy renders all nearby creatures comatose after knocking them unconscious. They will remain unconscious indefinitely until attacked.
Energy + Body + Force
Inner Sanctum
An impenetrable shield engulfs the player, regenerating their health over time until they are fully healed.
Energy + Mind + Force
Flash of Torture
Any nearby creature is placed within a shield filled with electricity that slowly shrinks. Any creature that survives the death trap is traumatized and is likely to rout immediately.
Light + Body + Mind
Amnesiacs
Creatures within a nearby radius will completely forget all previous history and interactions with the player. Naturally hostile creatures will become hostile again after one minute.
Light + Body + Force
The Binding
All nearby creatures are exposed to a flash of light that reduces their visibility, a slowing effect, and severe vertigo that makes their attacks a fraction as effective as before.
Light + Mind + Force
Poltergeist
To simulate a haunting, the player will become undetectably invisible, all objects that can be affected by telekinesis will lift and be thrown at nearby creatures, and enemies will attack the thrown objects rather than search for the player.
Body + Mind + Force
Stasis Field
All creatures in a nearby radius are placed within stasis for an extended period of time.