Chris.J0621
Insider
After a few days of scouring the internet for absolutely any game I have not previously heard of looking for *something*, I have finally found something remarkable. Something that is so remarkable in fact, I decided to shell out a bit of cash to do something I have never done before, not because I don't believe in supporting a product, but because I am weary of big developers making promises they can't--or won't--keep. After setting aside my idea of the relative lack of control of good footwork (given its ongoing debate), I came to love the combat in this game. Further, I feel with a bit more polishing (which I'm sure is going to happen) in the footwork category, as well as the animation category, this will truly be something unique, bold, and extraordinary.
So, without further adieu: thank you for being different, and making something fun!
Also, I haven't found anyone discussing this, but has there been any discussion about perhaps having a keybind set to be able to start a swing in a different direction? I realize clicking on the opposite side of your opponent is how you currently do it, however I can only get it to work by clicking way off to the side, resulting in a wild flailing of limbs and thereby throwing myself off balance. Chivalry (the game) did this, and I think having it as an option may make combat a little more fluid for some. If this has already been brought up, I apologize.
TLDR: There are less words here than my 15 minute in-class writing assignments covering 100 pages of obcsure historical text, so don't be a lazy ass.
P.S. In case it's still up for debate, I feel that having--relatively--significant more control over your feet would help with the "clunky" feel some may have with the combat. Naturally, of course, the AI should have the same control. Or perhaps, start off with a significant increase, and then slow it down with the more armor you wear? Just a thought.
So, without further adieu: thank you for being different, and making something fun!
Also, I haven't found anyone discussing this, but has there been any discussion about perhaps having a keybind set to be able to start a swing in a different direction? I realize clicking on the opposite side of your opponent is how you currently do it, however I can only get it to work by clicking way off to the side, resulting in a wild flailing of limbs and thereby throwing myself off balance. Chivalry (the game) did this, and I think having it as an option may make combat a little more fluid for some. If this has already been brought up, I apologize.
TLDR: There are less words here than my 15 minute in-class writing assignments covering 100 pages of obcsure historical text, so don't be a lazy ass.
P.S. In case it's still up for debate, I feel that having--relatively--significant more control over your feet would help with the "clunky" feel some may have with the combat. Naturally, of course, the AI should have the same control. Or perhaps, start off with a significant increase, and then slow it down with the more armor you wear? Just a thought.