TURBOBRUH
Member
So I've had my taste of 0.6 and first thing I'd like to say: thats quite an impressive AI right there. The "zombies" now actually run away when damaged (some of them) and feel more diverse in their approach. I can just walk by the first zombie room guy, take armor from the chest, and go out closing the door. Even bump into him slightly (without weapon equipped). The saw guy however starts chasing me from the moment I open the door.
Hell, one of the coward zombies got a sucker punch on me. He was running into darkness, so i tried to equip my torch, but I somehow managed to turn my back on it, and he decided it's his life's ( ha, see what I did there?) opportunity. Ended up with him being undead and me being justdead.
Those are some of the smartest zombies I've seen. Can't say I'm having too much fun with it, cuz I'm getting owned even more now. And speaking of that, did they receive some buff? They feel a bit more sturdy now. One took 3 hard axe hits (1 to the head, 2 to the body) and few minor bumps before he went down, while I whacked another one like 20 times with a stick. They also have pretty good timing and coordination to be honest. Some seem about as good as later novice arena fighters.
But I digress, the few improvements that I came up with today are:
1) Difficulty levels I don't see any cons here tbh. Mere mortals like me could explore a little more, while the pr0 players could have some more challange.
It would work like this- there could be few different modes, 5 lets say. The current difficulty would be the medium, default mode. As you go up, the aggression of the monsters go up. Along with their numbers and equipment. (so as a reward, being able to get better gear)
So where previously was one agressive zombie with a saw, we could have 2 of them, one having some armor. The 100% passive one could be partially passive. On the highest mode all of them could be agressive. Take that you 1337 players! >
The lower you go, the less zombies in the dungeon, and the lower their aggression level. More zombies with a stick, less with a proper weapon. Maybe some unarmed ones. That would go with monsters making more mistakes, slower reaction time and being less effective in combat in general.
It WOULD NOT AFFECT:
-enemies stats (hp, build, etc)
-player stats
-damage dealt
-damage received
Same for arena - higher difficulty, more skilled opponents. With current system as a middle.
2) Arena tweaks:
-gear received from slain opponents should be forever accessible from character creation menu. There is literally no point in having to get it again, because you closed the game.
-ability to start arena from the first enemy that damaged you lethal damage) in your best playthrough.
Lets say your best game ended at opponent 6 (he killed you)
But you killed 2 first opponents without taking any lethal damage.
So next time you start the game, u jump right into opponent 3, as he was the first do deal lethal damage to you.
Then you get better playthrough, and the first enemy to damage you is number 4. So you start new game from number 4. With an opption to toggle. You click on the box and theres list of arena enemies for the difficulty mode. You can chose one from those that you defeated with no lethal damage taken.
Killing the first 5 guys 20 times over because you cant handle number 6 is no fun.
3) Fire :
Torches burn. So should wood, clothes and undead flesh when they make contact. You should be able to ignite the enemies with your torch. Not 100% of time, but if you get a nice full whack at their head and the flames meet thair hair, the smartass-zombie-fuckers should burn. Same with body/leg hits if theyre wearing clothes.
Hell, one of the coward zombies got a sucker punch on me. He was running into darkness, so i tried to equip my torch, but I somehow managed to turn my back on it, and he decided it's his life's ( ha, see what I did there?) opportunity. Ended up with him being undead and me being justdead.
Those are some of the smartest zombies I've seen. Can't say I'm having too much fun with it, cuz I'm getting owned even more now. And speaking of that, did they receive some buff? They feel a bit more sturdy now. One took 3 hard axe hits (1 to the head, 2 to the body) and few minor bumps before he went down, while I whacked another one like 20 times with a stick. They also have pretty good timing and coordination to be honest. Some seem about as good as later novice arena fighters.
But I digress, the few improvements that I came up with today are:
1) Difficulty levels I don't see any cons here tbh. Mere mortals like me could explore a little more, while the pr0 players could have some more challange.
It would work like this- there could be few different modes, 5 lets say. The current difficulty would be the medium, default mode. As you go up, the aggression of the monsters go up. Along with their numbers and equipment. (so as a reward, being able to get better gear)
So where previously was one agressive zombie with a saw, we could have 2 of them, one having some armor. The 100% passive one could be partially passive. On the highest mode all of them could be agressive. Take that you 1337 players! >
The lower you go, the less zombies in the dungeon, and the lower their aggression level. More zombies with a stick, less with a proper weapon. Maybe some unarmed ones. That would go with monsters making more mistakes, slower reaction time and being less effective in combat in general.
It WOULD NOT AFFECT:
-enemies stats (hp, build, etc)
-player stats
-damage dealt
-damage received
Same for arena - higher difficulty, more skilled opponents. With current system as a middle.
2) Arena tweaks:
-gear received from slain opponents should be forever accessible from character creation menu. There is literally no point in having to get it again, because you closed the game.
-ability to start arena from the first enemy that damaged you lethal damage) in your best playthrough.
Lets say your best game ended at opponent 6 (he killed you)
But you killed 2 first opponents without taking any lethal damage.
So next time you start the game, u jump right into opponent 3, as he was the first do deal lethal damage to you.
Then you get better playthrough, and the first enemy to damage you is number 4. So you start new game from number 4. With an opption to toggle. You click on the box and theres list of arena enemies for the difficulty mode. You can chose one from those that you defeated with no lethal damage taken.
Killing the first 5 guys 20 times over because you cant handle number 6 is no fun.
3) Fire :
Torches burn. So should wood, clothes and undead flesh when they make contact. You should be able to ignite the enemies with your torch. Not 100% of time, but if you get a nice full whack at their head and the flames meet thair hair, the smartass-zombie-fuckers should burn. Same with body/leg hits if theyre wearing clothes.