I assume you guys have done research on medieval period armor and weaponary and such. But I think you could really take advantage of some stuff to make the choices you make alot more risk vs reward than it already is, which opens up alot of options on how to play.
These may be way too clunky or tedious, but its just some ideas.
Helmets with adjustable visors and breaths.
When you are wearing heavy armor at the moment, the only penalty is moving slower. But what about helmets? There are no current penalty for what would be the reduced vision in enclosed helmets. Or the limited ability to breathe that comes with a helmet like this.
What the idea is, is that when your visor is down your vison is limited to only what is in front of you expanding in a V-shape, everything else is black. And with a keybind you can open it to assess the situation, but risking a blow to the face. And while it is open you get some air too, and this could work with the stamina bar, letting it refill faster. Helmets that are open would have neither of these penalties.
Carrying weapons in hand, sheath and on belt.
How about having a fast way to access your weapons in a fight. I dont know if you guys are going to include weapon dropping, but I think it would be usefull nonetheless. Sword not the suitable weapon for the situation? Good that your belt has a buckle slot for a hammer that you can access with a keybind. But having 2 swords, hammer, dagger and a quiver would make it easier to tangle it on something, etc.
Different fighting modes on weapon
This has probably been talked about before but I think it could really work and not be tedious at all.
Lets say you have a longsword, and you have a keybind to change the mode/style you are using for it currently. For different ways of swinging it or half-swording it to trip the enemy, and all these skills would have to be trained with the skill system of course. And I think this game could really benefit from this seeing as how no game can implement it because they are not physics based. If you guys have studied fencing videos you would see there are alot of movesets that can be made.
Hope this is usefull in some way, Cheers
These may be way too clunky or tedious, but its just some ideas.
Helmets with adjustable visors and breaths.
When you are wearing heavy armor at the moment, the only penalty is moving slower. But what about helmets? There are no current penalty for what would be the reduced vision in enclosed helmets. Or the limited ability to breathe that comes with a helmet like this.
What the idea is, is that when your visor is down your vison is limited to only what is in front of you expanding in a V-shape, everything else is black. And with a keybind you can open it to assess the situation, but risking a blow to the face. And while it is open you get some air too, and this could work with the stamina bar, letting it refill faster. Helmets that are open would have neither of these penalties.
Carrying weapons in hand, sheath and on belt.
How about having a fast way to access your weapons in a fight. I dont know if you guys are going to include weapon dropping, but I think it would be usefull nonetheless. Sword not the suitable weapon for the situation? Good that your belt has a buckle slot for a hammer that you can access with a keybind. But having 2 swords, hammer, dagger and a quiver would make it easier to tangle it on something, etc.
Different fighting modes on weapon
This has probably been talked about before but I think it could really work and not be tedious at all.
Lets say you have a longsword, and you have a keybind to change the mode/style you are using for it currently. For different ways of swinging it or half-swording it to trip the enemy, and all these skills would have to be trained with the skill system of course. And I think this game could really benefit from this seeing as how no game can implement it because they are not physics based. If you guys have studied fencing videos you would see there are alot of movesets that can be made.
Hope this is usefull in some way, Cheers