James
Member
In the demo you use the cursor to drag around items in the game world to show that they have accurately modeled physics. Whilst this is impressive, I want to know more about its significance with respect to gameplay. Will it be possible, for instance, for me to barricade the doors of a room by having my character push a table against them? Or does their physics exist essentially to aid in animation if I fall against one of these objects?
If it is intended that I will be able to do things like barricading, how robustly can/will the NPCs' AIs deal with these scenarios? I've never seen anything where there is a robust solution to this kind of problem - if you already have a robust solution to this it would be a fantastic selling point.
Also, I find that in games like Skyrim my tactic for dealing with tough opponents is to climb to an area that the opponent has difficulty reaching and then spam them with ranged attacks - is this a problem which has been considered and addressed?
Best of luck with the project - I really hope that this gets funded!
If it is intended that I will be able to do things like barricading, how robustly can/will the NPCs' AIs deal with these scenarios? I've never seen anything where there is a robust solution to this kind of problem - if you already have a robust solution to this it would be a fantastic selling point.
Also, I find that in games like Skyrim my tactic for dealing with tough opponents is to climb to an area that the opponent has difficulty reaching and then spam them with ranged attacks - is this a problem which has been considered and addressed?
Best of luck with the project - I really hope that this gets funded!