Inb4, "omg game is crashing/freezing, (random cursing) Moneyz back naow!!1!"I'm personally fully expecting it to be available in the beginning of March and to have download, server and crash issues. That's just how alphas tend to go (especially Alphas of a prelude)
No need to get all vulgar nowInb4, "omg game is crashing/freezing, (random cursing) Moneyz back naow!!1!"
Maybe we should add a subforum for whining once the alpha is released, that way we don't have to see so many ****** complaining
Madoc mentioned he recently updated the collision/physics engine up to a point where a ladder can believably collide with tree branches. Getting the physics to break to the point of Garry's Mod might prove more difficult than the term alpha lets on.I'm honestly hoping for alpha bugs that send my body flying off into space or maybe ones that will fuse my body with objects in the environment. Who said alpha bugs have to be all doom and gloom.
This is something that has been asked before in a game development forum during the Kickstarter campaign and I declined to reveal it before the game's release. The basic idea behind the method is ultimately quite simple but there's some good optimisations involved to make it fast. One of the more notable aspects of the whole thing is how stable and fluid it all is, you don't really get the violent shaking you often see in real time physics when dealing with difficult collisions.
I've actually done a huge amount of work on the physics / collisions during these months. I've made them stable even in extreme cases (e.g. applying strong forces to a ladder entangled in tree branches) and I've improved accuracy and performance but most importantly I've completely overhauled collision detection to properly account for fast motion. The system now actually tests the paths of entire objects through space against eachother. No matter how small or thin shapes are and how fast they are moving they can't miss eachother and the earliest time/place of collision is detected. The previous system was accurate enough for most things but couldn't always deal with say a small light object being propelled at high speed from a force blast.
It's one of those things that can be quite time consuming to do, makes the physics solid and reliable which is great but most poeple will never be aware of it. I'm sure some people will get it and appreciate it but most won't notice or care and showing it in a compelling way would be difficult.
On a related note, I believe the possibility of dismemberment has been previously discussed - with sufficient impact, you might be able to cleave your character in two using a chair, perhaps using ballistae...? If that appeals, that is.the con is I will have to find more creative ways to kick my character through a chair. Sui Generis must fear the unstoppable Man-chair warrior.