Roryn
Insider
So I was wondering.. It's clear that different NPCs will react differently to you and what you do, but will how you look, or how other NPCs look for that matter, affect the way the NPCs perceive and behave towards you (or other NPCs?)
To use an elementary example, would a bandit be more likely to attack a person wearing cloth or even basic leather armour than he would be to attack someone wearing mail or plate armour? That'll probably be the case, now that I think about it, but how about characters' physiques affecting their behaviour? Would that bandit be more likely to attack an old and frail looking character than a larger and more robust person? Or how about if you were wearing some good strong chain armour beneath a coat or something? Would the bandit react to you as though you were wearing the mail, or only behave according to what he can see? And what about the grade of your equipment? Would a rusted helm and breastplate be less intimidating that a shiny, newer one? I know it certainly would in real life. This is just one "bandit" example, but it could apply to all characters, like how likely a potential hireling would be to follow you for whatever reason. Surely if you look well-armed, he'd think there was less a chance for him to die.
There's a lot of "what ifs" In the paragraph above, and I apologise if these questions are over-nuanced (if that's not a term... it is now.). Considering the intelligence of the devs, I'm sure that everything within reason will be properly implemented, but nevertheless I thought this would be a good topic for community discussion (Couldn't find a similar thread by searching, I apologise if there is one).
Also, I think I remember reading about a reputation system.. I wonder if that will also be based somewhat on your appearances as well as your actions.
To use an elementary example, would a bandit be more likely to attack a person wearing cloth or even basic leather armour than he would be to attack someone wearing mail or plate armour? That'll probably be the case, now that I think about it, but how about characters' physiques affecting their behaviour? Would that bandit be more likely to attack an old and frail looking character than a larger and more robust person? Or how about if you were wearing some good strong chain armour beneath a coat or something? Would the bandit react to you as though you were wearing the mail, or only behave according to what he can see? And what about the grade of your equipment? Would a rusted helm and breastplate be less intimidating that a shiny, newer one? I know it certainly would in real life. This is just one "bandit" example, but it could apply to all characters, like how likely a potential hireling would be to follow you for whatever reason. Surely if you look well-armed, he'd think there was less a chance for him to die.
There's a lot of "what ifs" In the paragraph above, and I apologise if these questions are over-nuanced (if that's not a term... it is now.). Considering the intelligence of the devs, I'm sure that everything within reason will be properly implemented, but nevertheless I thought this would be a good topic for community discussion (Couldn't find a similar thread by searching, I apologise if there is one).
Also, I think I remember reading about a reputation system.. I wonder if that will also be based somewhat on your appearances as well as your actions.