Proud to be a backer when I see the progress. Looks exciting. Some observatons:
1. Weapon impact missing on player when hit. Like when the axe hits the character it should stutter. Also, in one scene the axe hits the head and back with no damage marks. If a axe hits to te head you should be heavily damaged and suffer penalties.
2. Looks like the player is floatng in the air when running.
3. Would perhaop be better if tere is seamless screens when entereing dungeon/houses.
4. Too little blood
Otherwise looking very promising.
BRAnders
1. Weapon impact missing on player when hit. Like when the axe hits the character it should stutter. Also, in one scene the axe hits the head and back with no damage marks. If a axe hits to te head you should be heavily damaged and suffer penalties.
2. Looks like the player is floatng in the air when running.
3. Would perhaop be better if tere is seamless screens when entereing dungeon/houses.
4. Too little blood
Otherwise looking very promising.
BRAnders