Not much time to flesh the idea out before posting (on my way out the door), but I would like to suggest a potential combat mechanic.
Given that most things are procedural and can be highly customized, why not make combat moved customized as well? It appears, from the kickstarter video, that the physics engine used in the game that combat can be highly dynamic. The suggestion is as follows...
Provide a GUI with various movements that can be combined in sequence (aka combat macro) to allow players to make their own combat moves. Say I am a warrior in full plate and wielding a two-handed greatsword. I would like to have three moves; a simple slash from left to right across the front of my body, a downward slash (much like chopping fire-wood with an axe), and a short dash combined with a diagonal chop to the front. In the combat macro GUI I would be presented with the different elements that make up the movements in combat with each movement taking more or less time depending on my maneuverability/dexterity and how weighed down by armor I am.
If I feel more inspired later I'll elaborate, but for now please discuss!
Thanks for your time,
Graham
Given that most things are procedural and can be highly customized, why not make combat moved customized as well? It appears, from the kickstarter video, that the physics engine used in the game that combat can be highly dynamic. The suggestion is as follows...
Provide a GUI with various movements that can be combined in sequence (aka combat macro) to allow players to make their own combat moves. Say I am a warrior in full plate and wielding a two-handed greatsword. I would like to have three moves; a simple slash from left to right across the front of my body, a downward slash (much like chopping fire-wood with an axe), and a short dash combined with a diagonal chop to the front. In the combat macro GUI I would be presented with the different elements that make up the movements in combat with each movement taking more or less time depending on my maneuverability/dexterity and how weighed down by armor I am.
If I feel more inspired later I'll elaborate, but for now please discuss!
Thanks for your time,
Graham