tiny lampe
Insider
Hi,
The other day I was thinking that most games, perhaps to avoid frustration, make it very hard for your character to lose balance, trip, and ultimately fall down.
In Dark Souls for example, you can collide with a dead body when walking backwards and you will never trip as a result. Same happens with rocks or other obstacles; at best they will prevent you from further moving in that direction but you will never lose your balance by hitting them. I think this is a missed opportunity that a physics-driven game like Sui Generis could take advantage of.
What I'm suggesting is hence the following: making any obstacle and terrain irregularity a threat that can make you trip if you collide with it when moving backwards.
Now you could ask: what is this adding to the experience besides annoyance and frustration? Answer: tactics. Using the terrain in your advantage gains a whole new meaning when such terrain can become a weapon that you can use against your opponents to lure them into an obstacle, make them trip, and then attack them when they are wide open. Sure it's a double-edged weapon because you can trip too if you don't watch your step but I believe this very fact makes the consideration of where to fight incredibly interesting (flat terrain where I can move freely vs difficult terrain where I can have an edge if I'm careful and play my card well?)
What do you guys think? Would you like this feature?
The other day I was thinking that most games, perhaps to avoid frustration, make it very hard for your character to lose balance, trip, and ultimately fall down.
In Dark Souls for example, you can collide with a dead body when walking backwards and you will never trip as a result. Same happens with rocks or other obstacles; at best they will prevent you from further moving in that direction but you will never lose your balance by hitting them. I think this is a missed opportunity that a physics-driven game like Sui Generis could take advantage of.
What I'm suggesting is hence the following: making any obstacle and terrain irregularity a threat that can make you trip if you collide with it when moving backwards.
Now you could ask: what is this adding to the experience besides annoyance and frustration? Answer: tactics. Using the terrain in your advantage gains a whole new meaning when such terrain can become a weapon that you can use against your opponents to lure them into an obstacle, make them trip, and then attack them when they are wide open. Sure it's a double-edged weapon because you can trip too if you don't watch your step but I believe this very fact makes the consideration of where to fight incredibly interesting (flat terrain where I can move freely vs difficult terrain where I can have an edge if I'm careful and play my card well?)
What do you guys think? Would you like this feature?