urbain_lara
Member
I wish you all guys the best of luck with this project.
Anyways the tech demo you have showed so far empresses me. Are there anymore tech still under your sleeves, you guys are not showing?
You guys can answer this or not, is ok, as it is yur trade secret but im just curious.
Im into 3d modelling and animation and have a bckground in programming and judging from what i saw on combat part of your demo, the animation is part regular FK with ragdoll physics blend on areas where weapon was struck by the enemy ai is that correct?
But overall the animation tech you guys so far have achieve has a huge impact on the level of realism towards game. Kudos to you guys for developing this new innovation. I highly believe that AAA guys will soon adopt what you got here.
Again, I really hope for the best of luck to you guys and your kick starter campaign.
Anyways the tech demo you have showed so far empresses me. Are there anymore tech still under your sleeves, you guys are not showing?
You guys can answer this or not, is ok, as it is yur trade secret but im just curious.
Im into 3d modelling and animation and have a bckground in programming and judging from what i saw on combat part of your demo, the animation is part regular FK with ragdoll physics blend on areas where weapon was struck by the enemy ai is that correct?
But overall the animation tech you guys so far have achieve has a huge impact on the level of realism towards game. Kudos to you guys for developing this new innovation. I highly believe that AAA guys will soon adopt what you got here.
Again, I really hope for the best of luck to you guys and your kick starter campaign.