El Maco
Insider
I hope I'm not hijacking the thread but I don't want to make yet another topic for this.
The following (not at all uncommon) scenario is probably the best example I can give to describe the issue I'm having with the control scheme in Exanima. I want to perform the simplest of tasks, walk through an open door.
If I was playing some other game, I would expect to pull the analog stick towards Left and then Up and I would walk through the door.
In Exanima, however, I hover the mouse all the way to the left side of the character, hold down RMB, wait for the character to slowly rotate and start walking, hover the mouse back to where it was, hold down RMB, wait for the character to slowly rotate and start walking again. If I'm lucky I didn't over/undershoot and I actually walk through the door. If I'm being chased, I probably die before I can make it.
It must be these kind of things, combined with the exaggerated intertia associated with all the movement in the game, which is the reason why the controls feel "tanky" to me.
The way I play now is different from the default setup. WASD movement happens relative to the direction to the mouse pointer. So the previous scenario becomes "press A to walk Left, then press W to walk through the door". The inertia is still there, its still a bit slow and cumbersome, but I think its a big improvement nonetheless. The price for this is that I lose the ability to perform mouse acrobatics and walk at the same time without affecting the direction I'm walking towards. I'm sure this issue could be resolved somehow if such an ability is really essential to have.
Personally I can cope with the character relative WASD movement during combat which most people seem to complain about. I think a system that was built around a camera that automatically follows the character could work but its difficult to say without prototyping it. However, the system we have now is decent. Its not intuitive but its not frustrating either after you learn it. I'm not in a position where I can collect my diploma yet, I tend to spam spacebar a lot during the combat but I guess its manageable in any case.
The following (not at all uncommon) scenario is probably the best example I can give to describe the issue I'm having with the control scheme in Exanima. I want to perform the simplest of tasks, walk through an open door.
If I was playing some other game, I would expect to pull the analog stick towards Left and then Up and I would walk through the door.
In Exanima, however, I hover the mouse all the way to the left side of the character, hold down RMB, wait for the character to slowly rotate and start walking, hover the mouse back to where it was, hold down RMB, wait for the character to slowly rotate and start walking again. If I'm lucky I didn't over/undershoot and I actually walk through the door. If I'm being chased, I probably die before I can make it.
It must be these kind of things, combined with the exaggerated intertia associated with all the movement in the game, which is the reason why the controls feel "tanky" to me.
The way I play now is different from the default setup. WASD movement happens relative to the direction to the mouse pointer. So the previous scenario becomes "press A to walk Left, then press W to walk through the door". The inertia is still there, its still a bit slow and cumbersome, but I think its a big improvement nonetheless. The price for this is that I lose the ability to perform mouse acrobatics and walk at the same time without affecting the direction I'm walking towards. I'm sure this issue could be resolved somehow if such an ability is really essential to have.
Personally I can cope with the character relative WASD movement during combat which most people seem to complain about. I think a system that was built around a camera that automatically follows the character could work but its difficult to say without prototyping it. However, the system we have now is decent. Its not intuitive but its not frustrating either after you learn it. I'm not in a position where I can collect my diploma yet, I tend to spam spacebar a lot during the combat but I guess its manageable in any case.
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