Bobwolf
Member
1st of all I would like to salute the developers. The game looks very nice and has a lot of potential.
After playing several hours, here is my feedback.
Vendor :
Lower tier items could be cheaper while high tier item could be more expensive. Items could also have an indication showing what layer they are using. Gambeson 1, Chain 2, and the plate 3. So you can know that buying a chainmail will cover your gambeson allowing you to keep it.
Would it be possible to use different item for your arms ? If you use a shield, removing the left bracer to lower encumbrance ? Or to have a heavier shoulder on the right arm since you use singlehanded weapon only with no shield ?
Combat :
Attacking is weird and a little chaotic. Using the mouse to control an attack while also having to keep your facing toward the enemy is very hard. Maybe if there was an option to lock the camera behind your character, it would be easier to control.
As you know, you can use your fist in the pugilism event. I'd like to have the option to hit an enemy with my fist when he is too close even if I have a weapon. Single and two handed weapon could use their "offhand" hand while sword and shield could use their shield to punch.
Weapons :
So far I like what I see except for 2 things. Mace ( especially twohanded ) should damage a shield, and even destroy it. Swords should do really tiny damage against plate. A sword has no real crushing/slashing/piercing effect against plate. Yes their fast and good to cut unarmoured or lightly armoured stuff.
New features I'd like to see ( just dreaming ).
Armour damage. Your armour should take damage where they get hit and it should then lower their efficiency to protect you. A destroyed armour piece should fall on the ground.
Coop. Yes I'd like to play with my friends against the computer.
A tournament event could be fun. Rewarding the winner with a piece of equipment ( depending on your tier level ).
That's about it for now. Great game and I hope to see more soon
Bobwolf
After playing several hours, here is my feedback.
Vendor :
Lower tier items could be cheaper while high tier item could be more expensive. Items could also have an indication showing what layer they are using. Gambeson 1, Chain 2, and the plate 3. So you can know that buying a chainmail will cover your gambeson allowing you to keep it.
Would it be possible to use different item for your arms ? If you use a shield, removing the left bracer to lower encumbrance ? Or to have a heavier shoulder on the right arm since you use singlehanded weapon only with no shield ?
Combat :
Attacking is weird and a little chaotic. Using the mouse to control an attack while also having to keep your facing toward the enemy is very hard. Maybe if there was an option to lock the camera behind your character, it would be easier to control.
As you know, you can use your fist in the pugilism event. I'd like to have the option to hit an enemy with my fist when he is too close even if I have a weapon. Single and two handed weapon could use their "offhand" hand while sword and shield could use their shield to punch.
Weapons :
So far I like what I see except for 2 things. Mace ( especially twohanded ) should damage a shield, and even destroy it. Swords should do really tiny damage against plate. A sword has no real crushing/slashing/piercing effect against plate. Yes their fast and good to cut unarmoured or lightly armoured stuff.
New features I'd like to see ( just dreaming ).
Armour damage. Your armour should take damage where they get hit and it should then lower their efficiency to protect you. A destroyed armour piece should fall on the ground.
Coop. Yes I'd like to play with my friends against the computer.
A tournament event could be fun. Rewarding the winner with a piece of equipment ( depending on your tier level ).
That's about it for now. Great game and I hope to see more soon
Bobwolf