Hespect617
Member
Hi all, I just thought that it would be an appropriate time to offer some words of encouragement to the amazing Bare Mettle Ent. developers, so I wanted to create a thread in which we all post what aspects of the game we appreciate the most. This team has done what all the AAA teams SHOULD be doing; looking to innovate a medium that is all about player-driven experiences, rather than making a cheap rehash of ideas that amount to uninspired experiences.
So I suppose I am trying to say that the aspect of the game that I appreciate the most is the artistic, groundbreaking approach to their game mechanics. I am sure that we are all anxious to see the Thaumaturgy system break new ground in the role magic plays in a roleplaying context.
Really at this stage, I think all that is missing from the game is level design that accentuates and highlights the mechanics in the best ways possible. I enjoy the current level desings, but perhaps more philosphy applied to the level designs would be beneficial. John Romero had a lot of great game design philosophies with his Doom level desings. I can imagine Exanima having level design that would appear to be influenced by games like the first Deus Ex (which were built with player choices/incentives/critical thinking in mind), Silent Hill (mysteriousness, atmosphere, and moodiness), and the souls series (a rollercoster ride of various challenges meant to evoke certain moods, responses, and provoking players into rethinking how their roles adapt, change, and apply to these challenges).
Again, the game world and mechanics are groundbreaking, and need only to be further accentuated by more thoughful level design philosophy, and this pursuit for innovation is what I appreciate the most about this game, and Bare Mettle Entertainment.
So everyone, what aspects of the game do you appreciate the most?
So I suppose I am trying to say that the aspect of the game that I appreciate the most is the artistic, groundbreaking approach to their game mechanics. I am sure that we are all anxious to see the Thaumaturgy system break new ground in the role magic plays in a roleplaying context.
Really at this stage, I think all that is missing from the game is level design that accentuates and highlights the mechanics in the best ways possible. I enjoy the current level desings, but perhaps more philosphy applied to the level designs would be beneficial. John Romero had a lot of great game design philosophies with his Doom level desings. I can imagine Exanima having level design that would appear to be influenced by games like the first Deus Ex (which were built with player choices/incentives/critical thinking in mind), Silent Hill (mysteriousness, atmosphere, and moodiness), and the souls series (a rollercoster ride of various challenges meant to evoke certain moods, responses, and provoking players into rethinking how their roles adapt, change, and apply to these challenges).
Again, the game world and mechanics are groundbreaking, and need only to be further accentuated by more thoughful level design philosophy, and this pursuit for innovation is what I appreciate the most about this game, and Bare Mettle Entertainment.
So everyone, what aspects of the game do you appreciate the most?