ABlindPerson
Member
5 hours may not seem like much, but it's enough for me to start seeing potential issues (not that there are many of those)
If Exanima is striving to go stand-alone (while completing its original goal to further SG) one thing that will be required is the ability to save ones progress, not a checkpoint, an actual "Save". I'm sure its been requested (and hated on) before but as other people on the forums have said "I don't want to spend the entire campaign mapping and avoiding enemies" it simply doesn't make for a very fun experience.
Saves could come at a price, or simply by limiting the number of times one can do so per campaign (I.e. you can only save 3 total times across a playthrough) I'm all for the brutal difficulty, but the appeal of hardcore gameplay got old back when diablo 2/3 lagspikes could end a hardcore character then and there, it certainly doesn't appeal to to me in a single player game.
Even if it were something cliched such as Softcore/Hardcore modes, in which Hardcore were more rewarding to play, it really doesn't detract from the game in any way by being able to save =/, the difficulty is still there, and loading 50 times doesn't mean you wont die 50 times to the same enemy.
The only other issue I've had is with the general movement in and out of combat, like walking through a door and having my torch hand snag it like a fishhook? Something tells me my wrist would be broken lol, my arm dont bend dat way.
In combat often times I feel like a drunken monkey stumbling around after doing some shots, I could see (Random Villager A) fresh with amnesia having trouble with his footing/swings but it continues further into the game, so perhaps a procedural system that 'steadies' you the more you perform that action? so the more you move around and fight the steadier your legs become (muscles?) and the more you swing a weapon the greater your control, and the less the weapon drags you around once swung? It would be a really cool automatic "Skill" system that completely caters to a persons preferred play style, and even enemies could develop unique skill sets, and become more difficult the longer a fight drags on (especially if you had to run and come back later)
All in all I enjoy this game immensely (even when in novice fight 1 Arena (Random Villager B) rope-a-dopes me lol, a save feature would make me play this game none-stop, even if the idea has been rejected before, please consider it in some form or another?
If Exanima is striving to go stand-alone (while completing its original goal to further SG) one thing that will be required is the ability to save ones progress, not a checkpoint, an actual "Save". I'm sure its been requested (and hated on) before but as other people on the forums have said "I don't want to spend the entire campaign mapping and avoiding enemies" it simply doesn't make for a very fun experience.
Saves could come at a price, or simply by limiting the number of times one can do so per campaign (I.e. you can only save 3 total times across a playthrough) I'm all for the brutal difficulty, but the appeal of hardcore gameplay got old back when diablo 2/3 lagspikes could end a hardcore character then and there, it certainly doesn't appeal to to me in a single player game.
Even if it were something cliched such as Softcore/Hardcore modes, in which Hardcore were more rewarding to play, it really doesn't detract from the game in any way by being able to save =/, the difficulty is still there, and loading 50 times doesn't mean you wont die 50 times to the same enemy.
The only other issue I've had is with the general movement in and out of combat, like walking through a door and having my torch hand snag it like a fishhook? Something tells me my wrist would be broken lol, my arm dont bend dat way.
In combat often times I feel like a drunken monkey stumbling around after doing some shots, I could see (Random Villager A) fresh with amnesia having trouble with his footing/swings but it continues further into the game, so perhaps a procedural system that 'steadies' you the more you perform that action? so the more you move around and fight the steadier your legs become (muscles?) and the more you swing a weapon the greater your control, and the less the weapon drags you around once swung? It would be a really cool automatic "Skill" system that completely caters to a persons preferred play style, and even enemies could develop unique skill sets, and become more difficult the longer a fight drags on (especially if you had to run and come back later)
All in all I enjoy this game immensely (even when in novice fight 1 Arena (Random Villager B) rope-a-dopes me lol, a save feature would make me play this game none-stop, even if the idea has been rejected before, please consider it in some form or another?