Vold
Insider
A few things about consumeables:
+ The blue jars stop working when transitioning to a different map (the one I found in the second level and carried to the 4th level stopped working).
+ Sometimes strange stuff happens with socketed items and gems. Not sure if it's caused by transitions or not:
- The heavy armor socket when on the map shows a glowing blue socket in the back. But when I inspect it it does not have any socket on.
- When a blue gem is fully drained, the lightning effect of the mace keeps working (only happened once and then it worked as intended, not sure about what triggered it, maybe a transition to another level).
There is one blue gem which recharges after a while. But, in comparison to the others which do not recharge, it lasts for a very few seconds. I wonder if that's intended.
+ The blue jars stop working when transitioning to a different map (the one I found in the second level and carried to the 4th level stopped working).
+ Sometimes strange stuff happens with socketed items and gems. Not sure if it's caused by transitions or not:
- The heavy armor socket when on the map shows a glowing blue socket in the back. But when I inspect it it does not have any socket on.
- When a blue gem is fully drained, the lightning effect of the mace keeps working (only happened once and then it worked as intended, not sure about what triggered it, maybe a transition to another level).
There is one blue gem which recharges after a while. But, in comparison to the others which do not recharge, it lasts for a very few seconds. I wonder if that's intended.
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