Scully
Insider
I made a video showcasing it. Posted it here:What were you doing it when it happened? Can you get video?
http://www.baremettle.com/forums/index.php?threads/0-4-2-disappearing-item-bug-recreated.1982/
I made a video showcasing it. Posted it here:What were you doing it when it happened? Can you get video?
I went to the control panel and used it to remove all Exanima entries. Then I checked to make sure all three folders were deleted (located in program files x86 and appdata; there are two Exanima folders and one Bare Mettle Entertainment folder). Next I downloaded the full installer and not the archive version to make sure the installer wasn't corrupted during the download. After that everything worked. I'm running Windows 7.Thanks for the response Tony, though the issue remains even after verifying all registry entries are clear of any instances of Exanima. The Installer locks up with a full progress bar on Extracting from Archive. The Archive version installs a few files then errors with a cabinet integrity fault. Going to let the installer set for about 30 minutes to see if it eventually figures itself out. The fact others are reporting the version works and installs correctly is frustrating to say the least.
(Archive fails on sound.rpk)
I still believe this is a must. A lot of the enjoyment comes from seeing how your actions impact things. Without this feature combat looks dull and enemies feel like puppets and not 'real' characters. You can clearly see it in your own video you just put out -- lots of great hits and opponents do not react in any believable way completely ignoring whatever damage you doing to them...Also, as of right now there's no way of telling how much damage enemy suffered. Animation needs to be adjusted to visually represent enemy current health.
Yes but let's be fair here.A lot of the enjoyment comes from seeing how your actions impact things. Without this feature combat looks dull and enemies feel like puppets and not 'real' characters. You can clearly see it in your own video you just put out -- lots of great hits and opponents do not react in any believable way completely ignoring whatever damage you doing to them...
Since your suggestion would require a lot of animation work it would be very time-consumig to pull off. That in itself makes it a low priority now, when more pressing matters development-wise exist (the skill system, thaumaturgy, more content for ExAnima...)everything that requires any kind of animation in this game requires a truly massive amount of work.
Thaumathurgy has yet to be implemented in the current build.is there any kind of thumatic powes yet ( magic )?