Pengman19
Member
I know some of these points have been made in the past, and by past I mean 3-4 years ago. Was curious if any advances have been made in any of these areas.
- I personally would like the ability to sit on a chair/bench. It serves no "purpose", except world immersion. Which, IMO, is very important. "Unnecessary detail" should be the motto of games like this. Creating a believable world, with realistic parameters, allows for a more engaging and dramatic story.
- Sleeping, I know, most likely will not be implemented in the game. I would like to counter that it SHOULD be implemented, and simply lying on a bed, for resting purpose, should always be implemented. I think that lying on a bed for X amount of minutes should allow you to improve lost health. Not 100%, but maybe a quarter of lost health, and sleeping would allow you to heal a third of lost health. The downside is there's risk you could be robbed, attacked in your sleep, and/or wake up with someone in the room you're sleeping in. This would require barricading doors prior to sleeping, by maneuvering objects behind doors, etc.
- Destructible objects. This has been brought up a few times, but, immersion would be greatly increased if some object realistically broke. So this shouldn't be some overdone thing. Objects should require X amount of force to break. A pot you drop off the top shelf SHOULD shatter into pieces. But if you drop a chair from the same height, it should not. BUT if you get knocked over and fall on a chair in a hectic battle, maybe a leg breaks off. The unique and random possibilities are endless here.