gornyakmaniac
Member
1) Dependent camera.
Hi, devs (if any devs read this forum). I bought game in steam, tried to play. Sorry, but for now, as I see, most part of gameplay is just learning of how to handle with game controls, not actual playing. I've made a refund in steam until game will get comfortable controls. For now it looks like you made controls so weird to make the game more hard this way. But it's isn't hardcore, it just very uncomfortable, unintuitive, and that's all. I think, there are not much needed to make game more user friendly, just add dependent camera option, and it should solve at least half of control's problems.
For now camera is fully independent, but game requires from you to "feel" your character more - because there are physics here and game pretends for hardcore. I can't feel my character, when I don't see battle how he see it. For now game force me to instantly press spacebar instead of just attaching camera to mouse. Why character's look is attached to mouse cursor, but camera isn't and there are no options to do it? This is really weird and unintuitive. I didn't find any actions in game which require to use independent camera and mouse cursor at the same time without pressing mouse buttons. You devs can just make dependent camera + attach camera and character rotation to hovering of mouse cursor to the edge of the screen (smth like it was in NWN 1), or maybe make fully dependent camera + just don't count movement of cursor when LMB pressed for camera state change.
I really like the idea of fights based on physics, but I buy games to play, not to learn controls technique for 10-15 hours and play 2-3 hours after (as I see, there is not much content in this game for now). I saw player review in steam where he said that he tried to learn how to fight for 7 hours in game... and you devs just said smth like "watch the video tutorial from some player try more" to him (facepalm). Maybe we should admit that the problem was not in the player?
I hope I said smth useful for you, I left the game in my wishlist and subscribed to the newsletter of the game in steam, but I won't buy it until you guys made user friendly and intuitive controls. Physical-based combat is hard enough as it is, without exceptional complication using unintuitive controls.
2) Maybe some character templates?
As the game has permanent death and novice dice many times in a row, why there are no ability to save appearance of char configured by me as a template, to "ressurect" this char for next game walkthrough?
3) Some controls feedback? (maybe as separate option in game oprions)
For now the mouse cursor controls the character's sight and his attacks, but at the same time lives it's own life and doesn't give any feedback to the player in combat, which complicates the adaptation to game controls greatly. In fact, this issue and issue with the camera are main things which people make refund, imo. You can limit the movement speed of the cursor in combat mode when the LMB pressed for different types of attack, so player will get some image of how powerful/fast/deep strike of his character will be. I would definitely use this, because i'm not medieval action games veteran. And mouse cursor speed limitation for dependent camera mod when character rotates will be great too.
Thanks for reading. I don't wanted to hurt anybody with my words, but feedback is essence of Early Access games, so it's here.
Hi, devs (if any devs read this forum). I bought game in steam, tried to play. Sorry, but for now, as I see, most part of gameplay is just learning of how to handle with game controls, not actual playing. I've made a refund in steam until game will get comfortable controls. For now it looks like you made controls so weird to make the game more hard this way. But it's isn't hardcore, it just very uncomfortable, unintuitive, and that's all. I think, there are not much needed to make game more user friendly, just add dependent camera option, and it should solve at least half of control's problems.
For now camera is fully independent, but game requires from you to "feel" your character more - because there are physics here and game pretends for hardcore. I can't feel my character, when I don't see battle how he see it. For now game force me to instantly press spacebar instead of just attaching camera to mouse. Why character's look is attached to mouse cursor, but camera isn't and there are no options to do it? This is really weird and unintuitive. I didn't find any actions in game which require to use independent camera and mouse cursor at the same time without pressing mouse buttons. You devs can just make dependent camera + attach camera and character rotation to hovering of mouse cursor to the edge of the screen (smth like it was in NWN 1), or maybe make fully dependent camera + just don't count movement of cursor when LMB pressed for camera state change.
I really like the idea of fights based on physics, but I buy games to play, not to learn controls technique for 10-15 hours and play 2-3 hours after (as I see, there is not much content in this game for now). I saw player review in steam where he said that he tried to learn how to fight for 7 hours in game... and you devs just said smth like "watch the video tutorial from some player try more" to him (facepalm). Maybe we should admit that the problem was not in the player?
I hope I said smth useful for you, I left the game in my wishlist and subscribed to the newsletter of the game in steam, but I won't buy it until you guys made user friendly and intuitive controls. Physical-based combat is hard enough as it is, without exceptional complication using unintuitive controls.
2) Maybe some character templates?
As the game has permanent death and novice dice many times in a row, why there are no ability to save appearance of char configured by me as a template, to "ressurect" this char for next game walkthrough?
3) Some controls feedback? (maybe as separate option in game oprions)
For now the mouse cursor controls the character's sight and his attacks, but at the same time lives it's own life and doesn't give any feedback to the player in combat, which complicates the adaptation to game controls greatly. In fact, this issue and issue with the camera are main things which people make refund, imo. You can limit the movement speed of the cursor in combat mode when the LMB pressed for different types of attack, so player will get some image of how powerful/fast/deep strike of his character will be. I would definitely use this, because i'm not medieval action games veteran. And mouse cursor speed limitation for dependent camera mod when character rotates will be great too.
Thanks for reading. I don't wanted to hurt anybody with my words, but feedback is essence of Early Access games, so it's here.
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