PirroEpirote
Insider
This has been treated tangentially in the "Non-Combat Gameplay" thread, but I wanted to ask more directly: What kind of dialogue system, if any, is this game planning to have?
More explicitly, I'm wondering:
And, most importantly - will rich dialogue be a focus of the game at all? If not, what mechanisms will be used instead to convey the rich story background developed for it?
Just so you know where I'm coming from, I'm partial to the traditional dialogue system employing finely crafted, text heavy and responsive dialogue trees, and where every dialogue feels like a little "choose your own adventure" game. In particular, I'm partial to its best implementation - Planescape Torment. However, the open-world philosophy of the game makes me think that this will not be the approach of Sui Generis (not that there's anything wrong with that).
Anyway, I've already made my pledge, so no risk in saying "we'll use the highly acclaimed Diablo dialogue system".
More explicitly, I'm wondering:
Will it be a non-responsive info-dump (as in Diablo)?
Will it be time-limited, with generic responses (Yes / No / Punch in the face) as in Alpha Protocol?
Will it be text based? If so, text heavy or sparse?
Will it have finely tailored responses for each and every character or a generic database of dialogue "subjects" (as in Morrowind)?
Will your own character's responses be detailed and intention/subtext specific (as in Torment), or "generic"?
And, most importantly - will rich dialogue be a focus of the game at all? If not, what mechanisms will be used instead to convey the rich story background developed for it?
Just so you know where I'm coming from, I'm partial to the traditional dialogue system employing finely crafted, text heavy and responsive dialogue trees, and where every dialogue feels like a little "choose your own adventure" game. In particular, I'm partial to its best implementation - Planescape Torment. However, the open-world philosophy of the game makes me think that this will not be the approach of Sui Generis (not that there's anything wrong with that).
Anyway, I've already made my pledge, so no risk in saying "we'll use the highly acclaimed Diablo dialogue system".