Satorii
Member
One of the problems I've encountered learning combat was keeping my cursor within a reasonable distance from my character. One of the implications of this is that the farther the cursor is from my character, the slower my horizontal swings and blocking movement will be. Paying attention to footwork, the opponent's movements and initiating my swings during the course of a duel, over time, caused my cursor drift farther and farther away from my character.
I propose constraining the cursor in an area within a certain radius of the player. As there will be no need to click anywhere other than a certain distance from the character (walking, moving objects) during combat, adding this constraint will prevent the cursor from being "lost" for beginning players and allow them to concentrate on their movement, blocking, and attacks. This will also decrease the chances of one swinging too slowly just because the cursor was too far from their character.
Of course, finding this optimal radius will be difficult, as playing styles vary, so a constraint scaling option may be helpful.
I propose constraining the cursor in an area within a certain radius of the player. As there will be no need to click anywhere other than a certain distance from the character (walking, moving objects) during combat, adding this constraint will prevent the cursor from being "lost" for beginning players and allow them to concentrate on their movement, blocking, and attacks. This will also decrease the chances of one swinging too slowly just because the cursor was too far from their character.
Of course, finding this optimal radius will be difficult, as playing styles vary, so a constraint scaling option may be helpful.
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