Orisoll
Member
It's been stated by the devs that combat will be relatively uncommon and very deadly. To enhance the tension and immersion factor of these moments I think that intelligent enemies with dynamic and reactive behaviors are a must. Another good immersion-buffing feature is fully voiced enemy commands, threats, and yells during combat, though there would have to be a massive amount of lines for them to use in order for it to remain effective as an immersive feature.
Can anybody give some insight into whether or not these kinds of things are planned or not? Thanks.
Can anybody give some insight into whether or not these kinds of things are planned or not? Thanks.