MNONE
Supporter
There are a few threads on the kickstarter campaign and on certain speculative discussions about gameplay, but I'd like to hear more about the character of the game world.
So far we know that the world is... somehow run down. Civilisation seems to be a kind of "light in the darkness" type of affair. Monsters roam the wilds unchecked, the underworld is an infested ruin of once-great power and promise, and thaumaturges are corrupt and cruel.
So far the screens we've seen reflect this in what might be described as the mise en scène. The wilds look chilly and windswept, or at least use a lot of muted tones. So do the cityscapes (lots of stone etc.). I'm discounting the dungeons/underworld, as you'd expect them to look sombre and brooding.
I'm wondering what variation will there be to this? Will more colour be injected into the world? For example verdant, green forests or plains (which would, given the lighting engine, become rather less appealing and more menacing if you stayed too long, i.e. until nightfall).
Will we start to see colour appear a bit more in cities as the world design is fleshed out a bit? Such as elabourately painted and carved shop signs; or street performers wearing colourful clothes; or even brightly embroidered banners and pennants flying from official buildings.
I think I'd like to see a bit more colour and variation show up, just because the washed-out grey-brown-green effect has been used a lot in games, and the occasional spot-colour can draw the eye and signify something important (not necessarily to you, the player, but perhaps just to the people/civilisations in general that populate the game world). It can also be aesthetically pleasing, which is a consideration in it's own right.
The issue of course then comes down to how colour and its use affects the "feel" of the story that the team are going for. I'd like to see more vibrancy here and there, but if it doesn't fit the vision the designers have, then so be it. Would bright reds and blues accentuate certain elements? Would they negate the feel of a trodden-down populace living in constant unease about their lives? Would they make no particular difference? I don't know, but I'd like to hear more about how things like colour - and other flourishes, like the way people speak to you/one another - are going to be used to create the world.
So far we know that the world is... somehow run down. Civilisation seems to be a kind of "light in the darkness" type of affair. Monsters roam the wilds unchecked, the underworld is an infested ruin of once-great power and promise, and thaumaturges are corrupt and cruel.
So far the screens we've seen reflect this in what might be described as the mise en scène. The wilds look chilly and windswept, or at least use a lot of muted tones. So do the cityscapes (lots of stone etc.). I'm discounting the dungeons/underworld, as you'd expect them to look sombre and brooding.
I'm wondering what variation will there be to this? Will more colour be injected into the world? For example verdant, green forests or plains (which would, given the lighting engine, become rather less appealing and more menacing if you stayed too long, i.e. until nightfall).
Will we start to see colour appear a bit more in cities as the world design is fleshed out a bit? Such as elabourately painted and carved shop signs; or street performers wearing colourful clothes; or even brightly embroidered banners and pennants flying from official buildings.
I think I'd like to see a bit more colour and variation show up, just because the washed-out grey-brown-green effect has been used a lot in games, and the occasional spot-colour can draw the eye and signify something important (not necessarily to you, the player, but perhaps just to the people/civilisations in general that populate the game world). It can also be aesthetically pleasing, which is a consideration in it's own right.
The issue of course then comes down to how colour and its use affects the "feel" of the story that the team are going for. I'd like to see more vibrancy here and there, but if it doesn't fit the vision the designers have, then so be it. Would bright reds and blues accentuate certain elements? Would they negate the feel of a trodden-down populace living in constant unease about their lives? Would they make no particular difference? I don't know, but I'd like to hear more about how things like colour - and other flourishes, like the way people speak to you/one another - are going to be used to create the world.