The shop keepers son "if children are included" is left parent-less and winds up in a sweat shop, in the hours of pain and abuse he is cruelly molded into a hateful man who leaves the shop but with his disposition in life he winds up becoming a petty thief who joins a gang of bandits. An alcohol addiction kicks in and he spirals down as he blames the world for his outcome in life. After killing his first innocent (a woman of questionable repute) in a drunken rage he runs for the hill from the bar he was staying at where the rest of the band are arrested, found out for their deeds and hung. Alone he wanders into a mercenaries camp where he joins up, the leader of this band is gathering those disinclined with the current regime and after a few weeks and having the alcoholism beaten out of him he starts getting into good stead with the mercenary leader. Some time passes and the mercenaries preform hit and run actions against the capital by robbing supply caravans for nobles to redistribute the wealth. They are mostly based in a forest off the town of Loxlie. He is now looked upon by the common people as a hero against the evil over taxation of the ruling cast to fund their war. A bounty is placed upon his head and one day an older man wonders into his now forest village of Shurwood. The stranger has known battle and has the power among him as he holds a ball of enchanting light on his staff. The the shop keeper's son who has sunken to the furthest low and is now praised as a hero now unbeknownst to both of them faces his fathers killer. As they raise swords The dog of the Imperium, magic wielder, and general of the Ridomier (player) now faces the hero of the common people and the leader of Shurwood's Mercenaries, Bruce Wayne (shopkeepers son) in a battle to the death.