SRJR
Member
Earlier today I imagined a game scenario in which buildings could be destroyed. Of course this would be challenging to do in a game like Sui Generis (how much damage would the roof deal when it falls down on you? how many individual objects are in a section of wall?) but let's assume that buildings can be destroyed.
This invites some problems- for example, the player would be able to destroy an entire city because they were bored. Not realistic.
However, a solution could be a guard at every building. Any damage you deal to the building, the guard will try to deal double back to you. If you accidentally hit a wall, the guard only swings at you once or twice, no big deal. If you keep damaging the building, the guard will have to hit you more. If you hit the guard, he (and other guards) will aggro you and attack.
This system could even work in a multiplayer setting- patrolling repair men (or guards) would repair damage done to buildings. In this way, buildings can only be destroyed only as a result of many players cooperating (not trolling or griefing). If a building is completely destroyed, the city could begin rebuilding it (cover the area with a scaffold for an in-game month, and the building returns).
Does this seem like a mechanic that would make a game more enjoyable?
This invites some problems- for example, the player would be able to destroy an entire city because they were bored. Not realistic.
However, a solution could be a guard at every building. Any damage you deal to the building, the guard will try to deal double back to you. If you accidentally hit a wall, the guard only swings at you once or twice, no big deal. If you keep damaging the building, the guard will have to hit you more. If you hit the guard, he (and other guards) will aggro you and attack.
This system could even work in a multiplayer setting- patrolling repair men (or guards) would repair damage done to buildings. In this way, buildings can only be destroyed only as a result of many players cooperating (not trolling or griefing). If a building is completely destroyed, the city could begin rebuilding it (cover the area with a scaffold for an in-game month, and the building returns).
Does this seem like a mechanic that would make a game more enjoyable?