For those haven't heard of the term "AI director", it's a made up term firstly used in Valve's zombie massacre fun house left 4 dead for an mysterious entity that controls many parameters to create a dynamic experience in a tense but fair environment.
Put away its fancy name, to its roots, AI director is just an algorithm that tracks player's performance and put that into analyze then adjusting the game accordingly to create the max amount of tension and emotional fluctuation.
For example, in a game like sui generis, at some point, the player would run out healing potions (or food or what ever life saving magical beans), the AI director would utilize this by spawning a few healing pots surrounded by some dead adventurers. The moment the player picks up the pots, ambient noises of monster growling would starts to play and shortly after a million war dogs will rush in and try to tear the unsuspecting player to shreds.
Another example would be, if the player has performed too well, he literally ripped apart all the monsters that are on his way with skillful dodges and parrying. The AI director will spawn a slow moving powerful minotaur with a pack of fast moving hungry wolves to hunt the player down.
The possibility here is endless. Even in hard games like dark souls, once you get used to the seven or eight tricks the game would throw at you, you can pretty much go through the entire game within a few hours. But if Sui generis would introduce AI director to its core system, then not only every play-through of the game would feel totally different, but also open up many possibilities of expanding the game's depth without making the new elements or chucks seemed out of place.
Put away its fancy name, to its roots, AI director is just an algorithm that tracks player's performance and put that into analyze then adjusting the game accordingly to create the max amount of tension and emotional fluctuation.
For example, in a game like sui generis, at some point, the player would run out healing potions (or food or what ever life saving magical beans), the AI director would utilize this by spawning a few healing pots surrounded by some dead adventurers. The moment the player picks up the pots, ambient noises of monster growling would starts to play and shortly after a million war dogs will rush in and try to tear the unsuspecting player to shreds.
Another example would be, if the player has performed too well, he literally ripped apart all the monsters that are on his way with skillful dodges and parrying. The AI director will spawn a slow moving powerful minotaur with a pack of fast moving hungry wolves to hunt the player down.
The possibility here is endless. Even in hard games like dark souls, once you get used to the seven or eight tricks the game would throw at you, you can pretty much go through the entire game within a few hours. But if Sui generis would introduce AI director to its core system, then not only every play-through of the game would feel totally different, but also open up many possibilities of expanding the game's depth without making the new elements or chucks seemed out of place.