StrikerJG1
Member
Hi everybody.
I was playing Exanima in arena mode today and as I was mechanically slaying my opponents my mind got lost in thoughts.
As I was wandering in my thoughts and the game it occurred to me that everybody dies the same way : The cry of the life leaving the body and the body falling on the ground like a puppet. And I have to say that physics in the game makes it convincing.
But it feels like a repetitive procedure to me. What bothers me is when you slice someone multiple times and then, on a weak hit that said person dies instantly while 2 seconds ago he has still enough life and energy to try to deliver powerful blows.
I used the search function but I didn't manage to find any thread on that subject, that's why I created this post and I think that the name of the tread resumes it well and by the way I'm very satisfied with what the devs are doing, I really enjoy the content we have so far. But let's make it better
According to me the only way that someone instantly dies, is knocked out or fell unconscious is when :
1) Brain trauma (bad hit on the head)
2) He lost a lot of blood
3) He can't take pain any more or any psychological trauma(he then faint or coma)
Maybe we can list other reasons like broken spine and others but I'll stick with these three "common" reasons.
In case n°1, the way people actually die is convincing.
In case n°2, I think it might do the trick if we see that loss of blood (like blood spurting out of wounds, blood on the floor, etc...) and that people can then pass out even between hits (background bleeding mechanism).
In case n°3, we can imagine that they would beg mercy, express their pain or their fear of death, etc...
What are your ideas about that ?
Edit : And what about a crippling mechanism ?
I was playing Exanima in arena mode today and as I was mechanically slaying my opponents my mind got lost in thoughts.
As I was wandering in my thoughts and the game it occurred to me that everybody dies the same way : The cry of the life leaving the body and the body falling on the ground like a puppet. And I have to say that physics in the game makes it convincing.
But it feels like a repetitive procedure to me. What bothers me is when you slice someone multiple times and then, on a weak hit that said person dies instantly while 2 seconds ago he has still enough life and energy to try to deliver powerful blows.
I used the search function but I didn't manage to find any thread on that subject, that's why I created this post and I think that the name of the tread resumes it well and by the way I'm very satisfied with what the devs are doing, I really enjoy the content we have so far. But let's make it better
According to me the only way that someone instantly dies, is knocked out or fell unconscious is when :
1) Brain trauma (bad hit on the head)
2) He lost a lot of blood
3) He can't take pain any more or any psychological trauma(he then faint or coma)
Maybe we can list other reasons like broken spine and others but I'll stick with these three "common" reasons.
In case n°1, the way people actually die is convincing.
In case n°2, I think it might do the trick if we see that loss of blood (like blood spurting out of wounds, blood on the floor, etc...) and that people can then pass out even between hits (background bleeding mechanism).
In case n°3, we can imagine that they would beg mercy, express their pain or their fear of death, etc...
What are your ideas about that ?
Edit : And what about a crippling mechanism ?