Cesco
Member
There's something that bothers me, I can't even sleep at night for it.
Weapon an armor's stats, as well as encumbrance, are visualized with dots and half-dots.
The exception is the weight of the item, which is represented with a dot on a line.
I actually think that the way weight is visualized is more fitting with the game: it doesn't directly show an exact number nor an approximation of it, and this makes any comparison less easy.
Now, if this modality were applied to other stats it could prevent some of the equipement's min-maxing with dots, thus giving a bit less importance to stats and a bit more to the aesthetics and the shape/coverage.
I feel that stat differences of like, one dot, are not as meaningful and relevant as is, for example, landing a solid hit.
In short, I think the "slider-like" stat visualization is the best way to go.
Weapon an armor's stats, as well as encumbrance, are visualized with dots and half-dots.
The exception is the weight of the item, which is represented with a dot on a line.
I actually think that the way weight is visualized is more fitting with the game: it doesn't directly show an exact number nor an approximation of it, and this makes any comparison less easy.
Now, if this modality were applied to other stats it could prevent some of the equipement's min-maxing with dots, thus giving a bit less importance to stats and a bit more to the aesthetics and the shape/coverage.
I feel that stat differences of like, one dot, are not as meaningful and relevant as is, for example, landing a solid hit.
In short, I think the "slider-like" stat visualization is the best way to go.