Rather cynical! Indeed it won't have much support initially, but the homebrew nature of it has garnered a lot of attention. It all depends on how the sales figures go. Actually, don't loads of people already have them pre-ordered? I've heard it'll only take a relatively simple patch for most engines to fully utilise the Rift.also expect the consumer version to be out 2014, with very little game support.
+1What you call 3d motion reality is usually known as virtual reality, or vr.
I'd like to see support for this even if it's not in first person, it would still add a lot of immersion.
True but its really for freedom of movement, have static view looking in one direction don't really fancy me, that what a monitor is for.+1
I was just thinking you'd feel like a God looking down at your character.
THERE IS NO SUCH THING AS TOO MUCH IMMERSION.It looks like it could be awesome, but I feel like I'd end up breaking my computer or falling off my chair or something... Is there such a thing as too much immersion?
You wouldn't need a first person mode. There are a few developers that are slowly realizing this. Anything would be better using the Rift no matter the view. tracking aside it is natural 3d. Tracking could do things like alow the player to look around the world more. Eyeball tracking can allow for targeting or selecting things. All kinds of awesome things could be done. No game no matter the type wouldn't benefit is someway. Very excited for the new Crystal Cove revision of the Rift. A bit of a downer using a second peripheral camera but I understand getting software to figure out where the head is in relation to the shoulders using only gyroscopes would probably be very difficult and inaccurate, so for now it is necessary. My idea was building the camera into the Rift itself to measure head position by looking at surfaces around the user. or some kind of sensor. Just build it right in. I think I heard the lady in the video say the Rift could track her eyes so see could like lock on to incoming missiles. If that is true I am so happy for the possibilities that opens up. I was hoping for that very thing one day. I had no idea it would make in for the first eventual consumer model. I thought maybe some revision int he future that would happen. Higher resolution displays are awesome too of course. This idea to only keep the static image from the graphics displayed for that brief moment and then keeping the screen off until a new one is received from graphics combined with a high frame rate to eliminate blur is genius. It is a trade off to be sure. Playing games at frame rates not high enough would result in a lot of flicker or black screen time so this would force users to focus on frame rates or not be able to play certain games at all until they can achieve high enough frame rates. Less of course the flicker isn't too bad it could add a bit of cinema effect to their content. This could make playing games more expensive having to upgrade our rigs more often but it sounds like the right way to go. http://bit.ly/1dQs8gaSaw this video and thought how trippy would it be if wearing this headset and playing Sui Generis in "First Person" mode?
Would this even be possible?