Typo in parchment

What are your graphic settings & resolution?
The last line of just about every item description in my inventory chops off the tail of "q,p,y,g"

tails.jpg

Except for those two at the upper-left.
I notice those two seem to have an additional empty line at the end of the text.

I thought it was an oversite with the items, but compare the text in your pic with the text in mine at the very bottom-center. (Spellgiver)
They're the same parchment but they look to be formatted differently.

Is this a bug, or do I have a wonky display?

Not trying to hijack btw; just seemed related since it concerns item text.

my settings from .ini:

PerfIndex = 1.03
Volume = 95
Supersample = 0
ShadingQuality = 4
TextureDetail = 3
TextureQuality = 4
ShadowDetail = 4
ShadowQuality = 2
HWMultisample = 0
Fullscreen = 1
Music = 0
ShowFPS = 1
ShowGameTips = 1
CamFollow = 0
VerticalSync = 1
FirstRun = 0
Checkpoints = 1 (yeah, i'm a scrub:p)

resolution @ 1366*768
 
Last edited:

Tony

Insider
What are your graphic settings & resolution?
The last line of just about every item description in my inventory chops off the tail of "q,p,y,g"


Except for those two at the upper-left.
I notice those two seem to have an additional empty line at the end of the text.

I thought it was an oversite with the items, but compare the text in your pic with the text in mine at the very bottom-center. (Spellgiver)
They're the same parchment but they look to be formatted differently.

Is this a bug, or do I have a wonky display?

Not trying to hijack btw; just seemed related since it concerns item text.
Might try doing this: find the Exanima exe in the Steam folder and go Properties -> Compatibility -> Disable DPI Scaling and it should fix the problem.
 
...and go Properties -> Compatibility -> Disable DPI Scaling...
Still cutting off tails.
My graphics control panel is already set to not override game settings on scaling.
Global options are set to let the application decide- nothing is forced.
What else could be effecting this?
 

Tony

Insider
Still cutting off tails.
My graphics control panel is already set to not override game settings on scaling.
Global options are set to let the application decide- nothing is forced.
What else could be effecting this?
I'm honestly not sure. Perhaps @Madoc could shed some light on the issue?

Could you also post the info located in the Exanima.log file (located in %appdata%/Exanima)?
 
-log-
Version: V 0.5.1.1
System: 2 CPU cores detected.
System: GeForce GT 610/PCIe/SSE2
System: OpenGL version 4.5.0 NVIDIA 350.12
System: Max texture units: 32
Audio Device: OpenAL Soft

I'll fiddle a bit more with my settings and see if anything changes before contacting TPTB directly.
I'd rather not add to thier to-do list if it turns out to be a simple solution.
Will def share results.

Thanks for your help.
 
Hopefully it's a simple fix.
I've toggled every other setting I could think of since this came up.
even True Type settings

Best of luck.
 
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