ZaratanCho
Insider
Block/parry does feel less reliable, especially when moving. Maybe too unreliable ;d
I'm having a lot of fun knocking people down with the maul. They go splat quite a lot.Another thing that I really like about 4.3 is that the characters react much more to big blows, getting unbalanced, falling or getting stunned. This is one of the awesome things about combat in this game, a real stun or knockdown, not based on a dice.
The only difference that comes to my mind is that compared to the arena, in the dungeon you start with very unbalanced weapons.I am just playing the game for a few days and I like almost everything so far and glad that I backed your game.
Since the version 0.4.3.3 I have the feeling that the avatar moves differently in the arena compared to the dungeon.
In the dungeon my avatar seems to move slowlier and kind of more sluggish then in the arena.
Is this intended? maybe because the character just awakens after being arrested or something?
I have the impression I cant make the same attacks I do in the arena.
I know, the enviroment and light as well as the space has a big influence on a fight but nonetheless it feels different.
And I have the impression that this wasnt the case before 0.4.3