Making assumptions and conclusions such as "Bare Mettle have received money so therefore the game should be done by now" is a gross oversimplification and not taking into consideration all of the facts or relevant information regarding the situation. Then proceeding to slander Bare Mettle based upon these false assumptions is, quite frankly, disrespectful and uncalled for. A much better approach would be to offer constructive criticism, voice opinions without adding unnecessary insults, raise concerns in a respectful manner, etc
I hope my post has not come across as slander or insulting, merely highlighting the impact of things changing and expectation management.
Kickstarter and other such programs set an expectation that a product will be delivered to realise the idea proposed at the time advertised.
I'm only highlighting that you must expect some people to be disgruntled with things changing substantially from there: not everyone is part of the ongoing discussion or agrees with changes
Bare Mettle are demonstrating committment and quality output that gives confidence to us all to keep supporting, but it's at this stage well beyond the surety provided by the Kickstarter and there is certainly still risk.
I am certainly not one of the disgruntled, I'm looking forward to Sui Generis and the further improvements to Exanima. I just don't like seeing concerned people dismissed because they don't share the same confidence.
The reason it's taking us this long to complete Exanima is because the scope of the game keeps getting larger, and that we've spent more time improving things in response to feedback and criticism than anything else.
The answer is obvious, but why keep increasing scope when so tight on resources and beyond the original target?
You want a better game, a more rewarding experience and the community asks for it. I imagine you must expect some people aren't happy with that based on their existing expectations.
Adding content is not the issue, it's adding major features. We have been making some very major additions compared to our original goals, and we work really hard to deliver a level of quality that our rather demanding player base seems to expect.
Which is awesome, but of course some people will see the substantial risk in doing so with limited resources as it is.
You seem to also grossly overestimate how much money we've raised, or perhaps just how earning and spending works in the real world, where there's endless expenses and taxes to pay and net profits are a thing for the ultra successful.
Not me, but have you underestimated just how much you could get done with that and how it may feel to some of the customers that they were not made fully aware of the development risks and 'real world' implications of the development process?
Anyway, keep up the good work! Sui Generis really is a fresh and exciting change in how role playing can be done and I'm excited for the (hopeful
) future.