I've practiced two types of martial arts: Brazilian Jiu Jitsu and Muay Thai. Rolling is used quite a bit in BJJ (in fact, when we spar we usually refer to it as "rolling"), but not so much in Muay Thai. Rolling in combat is quite effective when you're unarmed and not wearing any gear or armor. But if I were to attempt this while holding a large sword and fully armored it would be quite painful (especially in Geralt's case since he always has a sword strapped to his back).Except the fact that rolling stopped you from taking damage in TW2, I thought it was excellent. If you ever practice certain martial arts you will understand how easy and effective it actually is to roll away. Combined with the excellent physics in SG, it could be amazing (getting hit in midroll etc would actually make sense).
Thanks for the response! Have you guys considered adding other dodges as opposed to rolling? For example, double tap either A or D (or whatever keys you have bound to walk left/right) will cause your character to do a quick sidestep (or you could take it one step further and double tap side key followed by pressing attack to do a pirouette followed by counterattack); double tap the move backwards key to peform a quick backstep, etc.Shields will definitely be added and probably soon. We already have basic parrying. You can move in 8 directions relative to the cursor with WASD and this is a huge component of combat already. AI also uses the same steps to actively dodge attacks and perform lunges.
As for rolling we have considered it but this is something that would need some testing. Your weapons and anything else you're wearing would indeed not just go through the ground in our game, it could get messy.
I'd endorse this idea, but take it a step further- just starting out, your character won't know fancy footwork, and in combat will strafe about to attempt to dodge attacks, but as you train, I think there should be a skill option for evasive maneuvers, allowing you to specialize into a more fleet-footed, agile combatant. It would be excellent for melee characters who don't want to use shields, but need defensive options to deal with foes, and evasiveness is one way to allow that. (Secretly, I just want to make a rogue-ish duelist who wields a rapier and fights elegantly, I love the idea.)Thanks for the response! Have you guys considered adding other dodges as opposed to rolling? For example, double tap either A or D (or whatever keys you have bound to walk left/right) will cause your character to do a quick sidestep (or you could take it one step further and double tap side key followed by pressing attack to do a pirouette followed by counterattack); double tap the move backwards key to peform a quick backstep, etc.
"The best way to take a hit is to not take a goddamn hit." Duck and weave people, duck and weave. Seriously though, I think allowing a evasive action skill would enable more playstyles, and as it requires a skill point, would mean they need to invest in it. You can't specialize in everything, which is part of the fun, choosing your specific skills to tailor your character to your playstyle.We are of the same mind. I would like to play an agile ranger - and who is to say that steel armour is the best way of defending oneself?
I hope this is a bad joke, rolling is absolutely unrealistic and idiotic move in games.As for rolling we have considered it but this is something that would need some testing.
I think it was about a situation when you fall on the ground so called sausage roll like in arma.I was reading grand quotes thread and found this quote:
I hope this is a bad joke, rolling is absolutely unrealistic and idiotic move in games.