Zetheros
Developer
Hey Exanimates,
Here are the notes on today's meeting:
-Fixed various issues with and completed some mechanics for current set of thaumaturgic powers.
-Implemented core functionality for dynamic music changes and some applications of it.
-Solved some movement issues with a new character type.
-Discussed multiplayer, specifically what's needed for the first playable forms and what features to prioritise.
-Went over plans for additional special 'artifacts', as well as unique interactive items.
-Had a long discussion about future gameplay features, not just the core gameplay systems that you know are planned, but also more meaningful world interactions.
-Discussed the careful addition of more randomization and dynamic events to enhance replayability.
-Went over our elaborate plans for late game death mechanics, possibly getting the first of these features into the upcoming update.
-The move went well, office spaces have been setup and we're all hyped up for the future!
Have a great week!
-the BM team
Here are the notes on today's meeting:
-Fixed various issues with and completed some mechanics for current set of thaumaturgic powers.
-Implemented core functionality for dynamic music changes and some applications of it.
-Solved some movement issues with a new character type.
-Discussed multiplayer, specifically what's needed for the first playable forms and what features to prioritise.
-Went over plans for additional special 'artifacts', as well as unique interactive items.
-Had a long discussion about future gameplay features, not just the core gameplay systems that you know are planned, but also more meaningful world interactions.
-Discussed the careful addition of more randomization and dynamic events to enhance replayability.
-Went over our elaborate plans for late game death mechanics, possibly getting the first of these features into the upcoming update.
-The move went well, office spaces have been setup and we're all hyped up for the future!
Have a great week!
-the BM team