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  1. Valvar

    Darkness

    I just wanted to speak my mind on the topic of darkness. Most games fail to do darkness properly. They always provide the player with ample light-sources, and during the night there is either the moon and/or a "backlit" starry sky illuminating the world. Even if there is no moon or stars, it is...
  2. Valvar

    Persistent multiplayer a possibility?

    Would player-run persistent multiplayer servers be a possibility? I'm not asking at all that you do any work at all on this, but there are examples of other games, like Skyrim, where players created the tools and ground that was needed. I'm thinking a bit along the freeshard-track here.... How...
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