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  1. S

    Character Animations

    Watching the tech demo for this game, I was very excited. From an engine standpoint, there is a lot of interesting technology to get excited about. I'm also excited about the prospect of physics-based combat, and the variability it can provide. However, one thing that does throw me off and...
  2. S

    Non-Combat Gameplay

    So far, combat has been the primary focus of the Kickstarter updates. Today's update included a list of the skills that would be in the game, and it seems that they pertain very heavily to combat. Will there be non-combat skills? What should we expect from the non-combat aspects of the game...
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