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  1. SRJR

    Merchants and Vendors

    I'm sure this topic is covered somewhere, but I did a few searches and couldn't find a thread for it. What types of vendors can we expect in the game? - If the game can fit them, a big variety is nice. There's no reason that one vendor should sell every type of item, or even every type of...
  2. SRJR

    Dynamic Lighting Mechanics

    Having all dynamic lighting offers a few opportunities for gameplay. Many have mentioned hiding in the shadows, and personally I like the idea of using a torch or a lantern to uncover enemies in dark corridors. However, one more possibility occurred to me, and I'm not sure if it's reasonable...
  3. SRJR

    Buildings and destruction

    Earlier today I imagined a game scenario in which buildings could be destroyed. Of course this would be challenging to do in a game like Sui Generis (how much damage would the roof deal when it falls down on you? how many individual objects are in a section of wall?) but let's assume that...
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