Dragon's Dogma. It took some time to get used to the mechanics of the game. The innovative entertaining features outweighs its flaws for me. I just need epic open world.
There's a little news article on rpgwatch.com with the link to the interview. But the people who respond to the article (most of them backers of Sui Generis) seem not to understand madocs concepts (or didn't read it).
Example: "I don't have much hope for game itself but engine looks great.I hope...
I remember the first "quest" in Nehrim (Oblivion Total Conversion) you had to simply escape from a dangerous, huge dungeon. It was really thrilling! You had the feeling the dungeon would never end! How does it fit in one of those categoties?