Rob
Moderator
Hi,
Watching the promo video (update 5) we can see the character stumbling around like a drunk, with a pair of swords that are clearly too heavy for our puny little man (indeed, the effect of weapon weight was clearly demonstrated in update 6).
I think this is awesome. This, to me, implicitly says that the man is "Inept" at wielding two swords, and "Inept" at fighting (using the same terminology as the major expertise levels).
Of course, it's already been stated that a pro-animator will be brought onto the team in future, so what we're seeing now isn't anything like the final product. Understood. My question is this: in the final game, is it intended for an Inept fighter to still stubble around semi-uselessly, improving as he/she gains levels, until finally becoming a Master, thus moving with powerful cat-like grace, like Geralt of Rivia? That's been my interpretation so far, but it hasn't been explicitly said as far as I'm aware, so I thought I'd clarify. Will increasing the expertise level increase the character's stability and determinism of movements? Presumably the character's initial physique will affect this also.
Also, in the update 6 video, Kieran says that you hold the left mouse button to swing. Presumably, the "swing" is the product of some predefined animation/movement combined with environmental factors, creating a unique but semi-deterministic movement. Great. Love it! However, will it be possible to choose from a variety of "preferred" attack types, that you can swap and change by locking to your left mouse button? Or, in addition, perhaps set different attack types to different keyboard keys, for a more complex combat stream? For example, for a sword, you could have: slash, low swing, high swing, thrust, etc. And maybe you could just start off with one attack type for each weapon, and unlock more complex or effective attack types as you level up that weapon skill... it seems that this would be a relatively easy and appropriate thing to do in the context of Sui Generis - is anything like this intended???
Many thanks!
Watching the promo video (update 5) we can see the character stumbling around like a drunk, with a pair of swords that are clearly too heavy for our puny little man (indeed, the effect of weapon weight was clearly demonstrated in update 6).
I think this is awesome. This, to me, implicitly says that the man is "Inept" at wielding two swords, and "Inept" at fighting (using the same terminology as the major expertise levels).
Of course, it's already been stated that a pro-animator will be brought onto the team in future, so what we're seeing now isn't anything like the final product. Understood. My question is this: in the final game, is it intended for an Inept fighter to still stubble around semi-uselessly, improving as he/she gains levels, until finally becoming a Master, thus moving with powerful cat-like grace, like Geralt of Rivia? That's been my interpretation so far, but it hasn't been explicitly said as far as I'm aware, so I thought I'd clarify. Will increasing the expertise level increase the character's stability and determinism of movements? Presumably the character's initial physique will affect this also.
Also, in the update 6 video, Kieran says that you hold the left mouse button to swing. Presumably, the "swing" is the product of some predefined animation/movement combined with environmental factors, creating a unique but semi-deterministic movement. Great. Love it! However, will it be possible to choose from a variety of "preferred" attack types, that you can swap and change by locking to your left mouse button? Or, in addition, perhaps set different attack types to different keyboard keys, for a more complex combat stream? For example, for a sword, you could have: slash, low swing, high swing, thrust, etc. And maybe you could just start off with one attack type for each weapon, and unlock more complex or effective attack types as you level up that weapon skill... it seems that this would be a relatively easy and appropriate thing to do in the context of Sui Generis - is anything like this intended???
Many thanks!