NT122
Insider
Not many games have it. I wish the Elder Scrolls games did. It adds a little extra flare, in my opinion.
The few things we know about the combat of Sui Generis imply that every attack will count. I think weapon clashing adds three things to combat.
1) Viability for one handed builds
2) An extra way for squishier builds to survive
3) The ever important coolness factor.
Here is my question, how would one balance it so it doesn't become a click fest? Furthermore, the problem of different weapon types colliding. Discuss if you'd like!