Roryn
Insider
I see.. Sorry for making you RQ! Haha. But yeah, it's weird because that's not the case for me.To clarify, I bought him, tested out your stabbing theory, he died, so I rage quit. Then when I came back (loaded), he was fine..
I see.. Sorry for making you RQ! Haha. But yeah, it's weird because that's not the case for me.To clarify, I bought him, tested out your stabbing theory, he died, so I rage quit. Then when I came back (loaded), he was fine..
Hmm, I believe you may have misinterpreted the original post. Here's what it says:Madoc, should we understand from the OP that the engine's core features are now complete? If so, what's the next milestone?
Looks like I hopped on this train at precisely the right time!
I'm distinguishing mechanics from core engine features, like lighting, movement and whatnot. I guess it's a vague question, sorry :/*snip!*
Core mechanics such as dialogue, thaumaturgy, etc. are still being worked on and not yet completed which are necessary for the story progression.
Well, that is actually answered in the first post as well with:I'm distinguishing mechanics from core engine features, like lighting, movement and whatnot. I guess it's a vague question, sorry :/
I guess a better formulation would have been "Are the physics engine and motion synthesis system considered complete or should we expect further tweaking?" If so, then from here on it's probably all content and goodies
There's a lot of great games being published by tiny studios in the wake of the early access programs. Granted, a lot of them are not great or just plain noobs traps, but I wouldn't go so far as to call this the "age of disappointing games".in an age of games disappointing the hell out of me, i am glad to say that this is the only competent one out of the whole mix in my opinion and that i look forward to sui generis more than anything
ive got darkest dungeon and its a very fun game, but i guess im talking about age of AAA disappointment, where huge companies get so much money to make good games and then they dont make good gamesThere's a lot of great games being published by tiny studios in the wake of the early access programs. Granted, a lot of them are not great or just plain noobs traps, but I wouldn't go so far as to call this the "age of disappointing games".
You played Kerbal Space Program? It's a space flight and rocketery simulator that came out of a marketing firm that got bored doing marketing and it's AWESOME.
Played Planetary Annihilation? It was made by a small team of disgruntled devs who thought SupCom2 wasn't a worthy successor to Supreme Commander and is possibly the best RTS ever made (well, that's matter to interpretation but I'll never admit otherwise XD )
Played Darkest Dungeon? It's a bit repetitive but it's a madly entertaining and unforgiving roguelike that's actually narrated for you
Played Factorio? Great game that forces you to think like an engineer to achieve maximum efficiency.
Played Project Zomboid? Zombie apocalypse survival, done right, by another tiny studio called The Indie Stone. You've never seen so many zombies, and a single bite is 96% sure to kill you!
There's more great gaming than ever before, but it's all coming out of tiny, crowd-funded studios like Bare Mettle and is sometimes hiding among piles of garbage. But if you look carefully... !
The real issue is the AAA studios who have been churning out more of the same for over a decade at a furious rate... Those guys make me sad, and I'm not sure me mental health can survive another "Call of BattleField: Way cooler edition!", but, thankfully, new studios like BM and Squad (makers of KSP) and TIS are leading a gaming revolution in parallel by making things that the big studios won't dare.
Sorry, off topic rant, but I couldn't help myself :/
It was known from start that NMS will be shitty game where all budget goes to the marketing, what have you been expected from the company of amateurs making game about everything for a few years without a single gameplay demo?where huge companies get so much money to make good games and then they dont make good games
no mans sky
dark souls 3
its more of the balls that the devs had, i didnt really want the game but jesus christ did they piss me offIt was known from start that NMS will be shitty game where all budget goes to the marketing, what have you been expected from the company of amateurs making game about everything for a few years without a single gameplay demo?
It is also known that DS3 will be clone of DS1, and I don't like this beat'em up console ports where developers forgot to place checkpoints.
Darkest Dungeon is nice and simple game but it is no match to Exanima.
I think you're being harsh, it's an alpha, which implies it's not feature complete. Sure, 4 years is a damn long time compared to AAA studios, but those studios have humongous staffs, publish a whole lot of garbage and, more importantly, nothing original.I hate to say it but as a backer and forum member since 2012, I still don't feel this game is a "game" yet, even to this day it feels like a demo (an amazing one) with an arena to allow us to beta test the combat.
I look forward to Sui Generis when it's released, and I hope it'll be something that feels more like a game for someone like me.
I also have noticed clipping frequently too, mainly with 2h swordsOnly 'problem' I've noticed is that I have had the occasional swing or thrust where my weapon clipped through the opponents but not register a hit - this has mainly been with wide sweeps at the head. Another example was a registered hit to the the body but the sword appeared to stick out the enemies back briefly - whilst when using the billhook i was literally stabbing through one enemies body and coming out the other side with no hit registered.
I probably was being harsh, but like you I used to say the exact things you've said on the defensive on this very forum, there's no doubt the combat and inventory systems are very innovative, but like you said, they are engine features, not in itself a game, I guess 4 years is how long it took to break me, and also to be worried for them in terms of how much they have left to do and how that stacks up against their burn rate.. £160,000 / 4 is £40,000 a year, that's not a lot even for one person. I look forward to the full game as much as anyone here, just being honest about how I feel.I think you're being harsh, it's an alpha, which implies it's not feature complete. Sure, 4 years is a damn long time
Sorry you're losing faith I'm not sure what I could say to convince you to jump back on the hype train with us, but at least I'm fair sure these guys aren't in any sort of financial distress. You can feel it when devs and companies in general start running out of funds: they start compromising on quality so they can launch and get $$$, but I've seen no sign of that for Exanima. I'm guessing Steam sales on Exanima are more than enough to keep them afloat, and soon they'll be in a position to put SG into early access programs too, so if their wallet starts feeling tight they have that option too (not to mention other possible funding from 3rd parties).I probably was being harsh, but like you I used to say the exact things you've said on the defensive on this very forum, there's no doubt the combat and inventory systems are very innovative, but like you said, they are engine features, not in itself a game, I guess 4 years is how long it took to break me, and also to be worried for them in terms of how much they have left to do and how that stacks up against their burn rate.. £160,000 / 4 is £40,000 a year, that's not a lot even for one person. I look forward to the full game as much as anyone here, just being honest about how I feel.
I have the feeling that once they are feature locked, we will see it very quickly after that. Its awesome seeing it get better and better with every update. The UI needs polish, but that is cosmetic, and I am sure it will be saved for last.I'm guessing Steam sales on Exanima are more than enough to keep them afloat, and soon they'll be in a position to put SG into early access programs too, so if their wallet starts feeling tight they have that option too (not to mention other possible funding from 3rd parties).
Same problem: cant wear the greaves and cuisses at the same time, though those were clearly meant to go together.Just wondering but is it possible to wear greaves and cuisses at the same time? Every time I try to wear both it get's rid of the other! Great update btw